Now properly switches player state when performing actions.
targetNearestPlayer method added to player but no way to test solo.
Testing ways to display target info.
Trying to commit and push.....
Why won't this crap commit and push?!
Merge remote-tracking branch 'origin/AttackTesting'

Conflicts:
	CageFight/bin/classes/co/nz/splashYay/cagefight/Player.class
	CageFight/bin/classes/scenes/ClientGameScene.class