Factorize (and fix) gaussian weight computation
Use deferred shading instead of light prepass
Implement DFG LUT for phong specular
Use GGX D + Schlick G for BSDF and burley for Diffuse
tweak tonemap
Clamp specularIBL
Lit transparent

Just a test atm
Try SSSSS
Increase shadow blur power
Fix for backlight
Some backlight work
Try to fix numerical instability
Try profile