Reorganized FrappyBard and fixed naming
Renamed song files in piXel
Reorganized TankBattle graphics
Moved tutorials/Tetris to games/Bretris and organized
Initial LameAudio refactor to byte-aligned ADSR parameters.
Fixed formatting in LameAudio, TakeControl, and updated API in SoundDesigner
Minor refactoring and removing of variables in LameAudio
WIP: Major reworking of LameAudio internals to add multi-channel support; still issues with stuck notes and multi-channel API not fully implemented yet
More refactoring to make LameAudio smaller and fix hanging issues; API still needs work.
Rebuilt LameAudio register structure for faster random controller access; restored original level of LameAudio functionality, except sine wave is currently broken
Updated document block describing note control registers; moved control registers from VAR to DAT to make LameAudio singleton
Added Bretris screenshots; saved pikemanz svg
LameAudio now treats all notes outside of 0-127 as invalid off keys; updated various demo apps to use multi-channel LameAudio.