Changed boss audio for a test
I added in walking sounds for the spider tank along with a sound we can use for the laser weapon and background fighting noise to make it feel more like a battlefield.
Here I separated the guns from the sides and the head and exported them into fbx
Level Design Changes

Level Made bigger, layout slightly changed, less barriers.

New Building & Tower Model
Here are the gun minion, exploding minion and the bosses missile. For some reason I could not get the parents to carry over even though I had the same set up in class.
I broke up each of the minion models, for construction the head always sits on the legs and then the bomb goes under the bomb minion legs and the gun minion turret gets placed under the gun minion legs.
The health pick up is also in the batch.
Merge branch 'master' into art_integration
Merge branch 'audio_effects' into art_integration
LevelDesign For Alpha
Trees, new buildings, barriers correct
Merge branch 'master' into alpha_build
Merge remote-tracking branch 'origin/LevelDesign' into alpha_build

Conflicts:
	Assets/Scenes/BossLevelDesign.unity
Alpha Build
work on #73
- Integrate the new level with the updated boss setup.
Merge remote-tracking branch 'origin/boss_meshes' into alpha_build

Conflicts:
	Assets/LevelDesignImport/Maya Assets/Models/Building.fbx.meta
	Assets/LevelDesignImport/Maya Assets/Models/Workspace.mb.meta
	Assets/Materials/lambert1.mat.meta
	Assets/Prefabs/Bosses/BossMesh/CannonMesh.mb.meta
	Assets/Prefabs/Bosses/BossMesh/FBX files/LeftSideGuns.fbx.meta
	Assets/Prefabs/Bosses/BossMesh/Spider Tank.prefab.meta
	Assets/Prefabs/Bosses/Spider Tank.prefab.meta
Integrate New Boss Meshes
work on #75
- The separated meshes for the boss guns have been incorporated so the side guns now rotate correctly.
Fix Spider Tank State Transition Bug
work on #73
- Fixes a bug that was causing the spider tank to not run away one the health trigger was reached.
Merge pull request #83 from ModSquadWorkshop/alpha_build

Alpha build