Added light information.
Renamed render/components to render/util.
Resolved a new branch problem.
Added logo.
Started deferred shading.
Happy, not I get the 4 needed textures to calculate deferred shading
from FBO and shader.
Deferred shading now renders properly to textures.
Moved deferred shading to its own class.
Simplified the deferred shading class.
Started output for deferred shading.
Added materials.
Need to bring camera into world space and figure out where I should use
the diffuse texture.
Updated cfgFile.
Extended testing environment.
Need to put camera or light direction into correct space. Don't know
which actually...
Don't know what I'm doing wrong...
Updated ToDo.
asdfasdf
Added RBO and UBO. Improved some old buffers.