fixed spreading of the shader in twirl
removed dblbuffer bitmap
Fixed changes made to device split nodes yesterday - should work like before now.

Discard = All queued events between last and current frame get accumulated into current state = patch will miss certain states.
Queue = Next queued event gets accumulated into current state = patch will see all states.
added success and error pins to texture writers. #594
added success and error pins to svg writer and reader string. #594
added success and error pins to svg writer and reader string. #594
added Serialize and Deserialize to VColor
SVG nodes now use native SvgDocument type and Background color is stored via custom attribute. see http://vvvv.org/forum/svg-custom-struct
fixed iobox-color help
Added mouse match node able to detect certain mouse events like up/down and click.
reduced calls to SliceCount and GetComponent by making them local fields
Fixed mouse wheel handling in code editor should completion window get closed by external event.
Fixed bracket search in code editor.
Improved completion window for C# by adding async keyword and prioritizing entries by their kind (field/property etc.).
Completion window for HLSL will only popup when pressing Ctrl + Space.

It will also only show predefined functions and parameters as no proper AST for HLSL available.
fix for not creating a comment in top/left of newly created subpatch
Merge branch 'develop' into develop-ioboxdrawing
MouseMatch node should not produce two double clicks out of three single clicks anymore.
Fixed compile error in previous commit.
no longer allowing SelectionRect and Ctrl (AddTo) Selection