Changed LightingEditor from being a UserControl to being its own Popup Form.
Added Tools/Environment Lighting Editor to allow access to the Popup form.
Exposed some variables from MainForm to be public (namely the room and stage list) until that is re-written to be less... crappy.
Added a dropdown to choose which stage.dzs the Environment Editor is looking in for chunks.
Rewrote DZS/R loading enough to load EnvR & Friend Chunks.
Made EnvR section of UI populate itself after loading.
Disabled "Add/Delete" buttons on UI until save support is added.
Added "Save" and "Cancel" button to Environment Lighting Editor UI.
Added "Fog Color" field to the Pale section on the ELE UI.
Made Color GroupBox populate itself.
Made Pale UI color the picture boxes for easy color viewing.
Fixed Pale not reading the correct number of bytes in the DZS file format.
Made the DZS Chunks into Classes instead of Structs so they're passed by reference so I can actually modify them...
Hooked up PaleGroup's UI to the backend.
Environment Lighting Editor is now 80% functional - missing save and add/delete capabilities.
Added Tooltips to some of the major UI groups.
Fixed OceanFadeTo in Color chunks being incorrect.
Merge pull request #9 from LordNed/master

Integrated the Environment Lighting Editor