First correction: able to set different overview maps, remove base map groups if no base map in legend, ad scale dependency, let user decide if he wants tools expand or not by default, remove margin on gcviz-section, remove little gap below header, change header to grey, change title text color, change icon to match the new grey and manage the font-size browser preference setting (no more weird icons and item placement) for medium to very-large.
Set full screen full, not ratio. Program a little on resize window for single map (will need improvement). Correct an error wight he meta tag location. Set left or right for tools panel. Solve bug with position info not disable the event. Start to work on contextual menu and legend level of deepness.
Finish legend level of deepness, spur base at the bottom of legend. Start the help view and the help view model. Add the bubble to draw toolbar as a proof of concept.
Continue help and help bubble. Start modification from ux feedback.
Continue from ux review (e.g. zoom bar, tooltip and autocomplete out of gcviz, logo can now be on or off, …)
Done mockup for draw and navigation from ux review
New WCAG VM to have enable wcag in keyboard instruction at the top. Continue the help, solve focus button problem. Solve a bug with Firefox and dialog ui.
Continue UX modifications. Resize map if width is higher then opening browser. Improve WCAG for draw (still need work). Some css modification.
Progress on help and help bubble. Finish WCAG mode for measure. Solve jshint errors.
Solve focus issue, add help section.
Modification from meeting with UX team October 23th.
Incorporate datatable development. Set datatable to work with link table.
Incorparate popup development. Make it work with multiple popup definition.
Finish popup.
Modif from UX
Change the menu from dojo digit to jqueryui accordion. Use event to start overview map instead of timer.
Solve events overlap with popups. Finish style for menu accordion.
Modification from Ux team.
Solve menu css problem, panel size (add scroll when becomes too small) and use MagnificPopup to generate fullscreen state.
Last bug fix from Bruno