Makes NO_BLOOD mobs no longer able to receive internal_bleeding wounds when undergoing the create wound process.
Merge branch 'Bleeding-Edge' of https://github.com/Scottzar/vgstation13
Changing the preference system from flatfile over to sqlite to fix
corruption of sav files and to see the limits of sqlite.
Adding a clean database file, including the sql needed to create sqlite database.
Outstanding issues should have been fixed and so it should be ready for testing now.
Quick fix where numbers weren't being sanitized properly.
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rename players2_empty.sqlite to players2.sqlite
adjusting more settings that weren't properly getting sanitized or loaded.
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Fix ghost interaction with hull shield gens
Fix ghost interaction with shield gens
changelog 1568
M-MUH INVIOLATE
Update nuclear.dm
quick fix to see if this fixes and issue where preferences were resaving and adjusting the SQL query to correctly select someone's ckey from the client table.
More defibrillator work

- Fix string for activating and de-activating the defib
- Changed values to be closer to my previous changes
- Changed a few strings
- Re-added set-up delay
- Defib should no longer revive bodies when they have no client. That's
what happen when you redo changes only halfway
- Re-added temporary eye blur and paralyze on defib. By all measures, it
should not cause further problems
- Added very slight damage on each defib attempt, regardless of success.
25 % chance of heart damage if SUCCESFUL and rand(1, 5) burn damage to
chest every time
Using worldtimeofday
Typo
Sprite and code fixes
Merge branch 'Bleeding-Edge' of https://github.com/SkowronX/vgstation13 into Voxops