Space Pod Weapons Fix and Minor Changes

- [x]Space pods will now fire their weapons properly.
- [x]Space pods now have less health (150 for regular pods, 200 for
security)
- [x]Space pods now have a light that can be toggled on/off.
- [x]Security pod now has a regular taser rather than a burst taser by
default
- [x]Adjusted fire rates and energy costs for space pod weapons
- [x]Tasers can fire every 2 seconds at a 250 energy cost.
- [x]Lasers can fire every 3 seconds at a 300 energy cost.
- [x]Burst tasers can fire every 4 seconds at a 350 energy cost.
Fixes Space Pod Health

Civilian space pod has 100 health instead of 200.
Merge pull request #44 from TheDZD/spacepod

Space Pod Weapon Fix and Misc. Changes