For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
Closes #1083: Fix werewolf change handling
Make sure materials are built before trying to determine their transparency
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
Implement Charm magic effect
Nothing to see here, move along.

Fine... it's flying cliff racers. But did you really want to know?
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
Get rid of underscore defines. They are reserved by the standard.
Lock NIF cache when loading an interior cell as well. Should improve load performance.
Implement GetPcJumping instruction
Fix spell deletion not resetting the selected spell correctly
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
Merge remote-tracking branch 'scrawl/master'