Disable Incompatbility stuff for now
Utilise 'HUD' module type in armor.
Emergency Tank works
Watch Display Module
TileArmorEditor checks getApplicablePiece again now
Fix serverside (Don't call a TESR on the server decebal!)
Import Org
Fix #139 and remove temporary wire recipe
Bit of work on Copper Wire/Pipe item rendering
Item Rendering for Copper Pipe/Wire. Slightly Derpy (Close #140)
Add ability to remove modules. (Close #142)

GUI changes pending
Armor Editor GUI changes
Implement Bog's New Shrinkray Texture
Add Spring Heel, Leg Brace and Climbing Spike modules
Implement RollerSkates, Piston Boots, Life Vest, Flippers and parachute
Pipe item rendering sure is derpy :)
Also some stuff I derped...It turns out what I said previously was't actually
a bug, it's intended.And also I thought the onDataPacket is called server-side
too, which it isn't.

The only bug I can't fix with the pipes is the fluid not showing in them
when the world loads...