Added unit tests ordering radioactive relative to berserk, morphing, doppelganger, weak, and mighty
Added unit tests for BMSkillBerserk->capture()
Added extra constraint that Doppelganger must apply before Null and Value
- Completed logic for radioactive attacker dice
- Corrected call by reference in BMSkillBerserk
Refactored to use the same logic in BMSkillRadioactive->be_captured() as BMSkillRadioactive->capture()