Destroy machine when last principal unit removed.

This change causes a machine to be automatically removed when the last principal unit running on that machine is removed (remove-unit). If the machine is a parent to any containers, it is left alone.

Background:
https://bugs.launchpad.net/juju-core/+bug/1206532
https://bugs.launchpad.net/juju-core/+bug/1183309/comments/8

This could use more test coverage, but I'd like to get a general feel for how it's looking so far before I go much further with it. This is my first time mucking around with state transactions. Please let me know if I've got it right!

I haven't added an option to keep empty machines/containers around after removing the last unit. I'd like to see if we can avoid it. If we do need the option, I think it should be opt in. Let me know.
Ha, sorry, I'm not sure I was reading this correctly before. Please check exactly what's going on there -- I *think* the unit must be fast-forwarding through dying to dead, and I think that's ok -- but it might be cleaner/neater to set the unit to dying explicitly (or implicitly, with a Cleanup()).