Readds slime and AI corpse to box away

They now appear correctly, and without interfering with other parts of
the game.

Fixes turrets and their turnie offie things so they work.

Still to do: Readd window clue to bomb test area. Somehow it got removed
from the object's description.
Removes falling in space

You can still be stunned, slip (unfortunately), be pushed or die, your
icon just remains upright to simulate zero gravity. Upon being dragged
into the station, your body thumps to the ground inside the airlock.
It's pretty neat.
Removes slipping in space

Added a standing check before damage is applied by lube. Aliens and
hulks won't take damage for sliding on lube.
Just some general polishing for the statue mobs.

Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
Makes my solution to "the blob needs to be over the corpse to make the zombie!" a bit more basic and less prone to fuck ups. It was bugging out.

Also fixes a tiny oversight that left a hole in the nurses outfit ever since female outfit generation was put in.

The fact that no studdering erp nurses complained should tell you about their near mythical nature.
Merge pull request #1 from tgstation/master

Back to work
Research machines sorta cleanup

HREF exploits fixed for research machines and vending machines
Who decided to have it like that?
Adds a new option to the Chemmaster 3000 to mass-produce pills
Removed a bit of duplication
Animate statues in magic stuff/Staff of Change rebalance

Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
rerebalanced the SoC after running the odds
Removed debugging leftovers
adds an isturf to the zombie check to prevent a possible runtime
Fixes misc grammar issues
Cleans up if checks in stack examine()
one word commit
[Map] Farewell to sleeper consoles

The now useless and misleading sleeper consoles have been removed from the premise.

Additionally the sleeper area has been downsized slightly as a result of the loss of the consoles, making more room in cryo in the event that enterprising crewmembers want to create a third tube.
Removed the lonestanding half hidden R-wall that survived the medbay r-wall reckoning. Rest in peace my nonsensical friend.
Actual turbine fix

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