Patch 0.02

-Added a danger indicator to Detonator explosion
-Made all items droppable/stash swappable
-Added a .38 second cooldown to Reflex Dash to prevent double-tap charge
wasting
-Timer-caused Free-win Issue should be fixed
-Vengeance now scales the model of the hero up based on the level of
vengeance ability
-Scaredy cat now scales the model of the hero down based on the level of
scaredy cat ability
-Scaredy Cat now heals for more, a total of about 400/600/800/1000 if
the heal is uninterrupted
-Added invulnerability when all heroes on one team die, preventing cross
kills at round end
-Lowered gold costs of smoke and haste grenades
-Removed the movement speed snare from smoke grenade
-Boosted the range/radius and damage of flame breath
-Fixed a tooltip on the Energy Drain ability showing Damage despite
dealing none
-Increased the duration of the haste ability by 1 second per level to
2.0/2.5/3.0/3.5
-Increased the duration of holy shield by 1 second per level to
4.0/4.5/5.0/5.5 and reduced the cast point from 0.3 to 0.1
-Rebalanced Kinetic Field.  It now lasts longer at level 3 and 4, has
200 more cast range at all levels, and can be cast on the point target
without turning (helpful for escaping/baiting)
-Net Cannon is now a Tier 2 item (2300 base cost, 700 each upgrade) and
has 2 charges at all levels
-Crippler is now a Tier 2 item (2300 base cost, 700 each upgrade)
-Reduced the health gain from HP Booster/Soul Booster to 200/300/400/500
from 200/400/600/800 since you can buy multiple and to give the passive
ability versions an advantage
-Reduced the meteor cannon speed scaling.  It's still quite fast with a
full charge but far less potent with less than half a charge.
-Reduced the early level damage of power shot
-Reduced the early level damage/mana drain of cogs