Code cleanup
Removed gibs from player as they aren't used atm
[#5] Updated phaser to 2.0.4
[#5] First re-working of the player
[#5] Spaces not tabs
[#5] Refactored level and entities
restructure generator code a little
Start the player on on top of a block without a spike
Add exit sprite (currently looks like the player)
Place the exit in a sensible location
Remove double jump dependence on battery
[#5] Tweaked entities and general class structure
[#5] Removed commented out code
[#5] Moved screens into new file
[#5] Removed old screen files
[#5] Fixes for undefined global objects
[#5] Adds shutdown function to level
Merged master
Merge pull request #5 from johnmartin/5-refactor

Refactor code to be better with scope creep...
Tweak level design (more unpredictable but still too level-y)