working on crazy weird updating of reactions...
continued tweaking. Goal is to never update every rate
finally got the reaction dependencies right. Got a good feeling.
realized that you actually need to update the rates of every reaction once the energy changes, which it does for all neighbors anyway... waste of time.
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
fixing conflicts with exp2 merge
experimental broken, updating head to experimental2Merge branch 'experimental' into experimental2
hmm
hmm
reset some of the stupid things I did trying to be clever. Still, for some reason, the update algorithm fails