minor: If logging due to a duplicate GridClient received packet then add name of source simulator and client name where appropriate.
runprebuild2013.bat for .NET 4.0
Merge pull request #13 from Heather/master

runprebuild2013.bat for .NET 4.0
minor: Change runprebuild2012.bat to say it is creating vs2010 files and not vs2012
LIBOMV-982: Alpha wearable checkbox for full alpha on a part has no effect
If client-send texture baking failed because of an exception then log it
Fix regression where downloads via capabilities would never take place.

In 2208379 (Mon Aug 11 23:57:33 2014), DownloadManager.ParallelDownloads was accidentally set to 0 instead of 8.
This commit also try/catches the parallel part of AppearanceManager.DownloadTextures()
Rename DownloadManager.QueueDownlad() -> QueueDownload()
Prevent multiple binds to the same port for receiving UDP packets under Mono.

On at least Mono 3.2.8, multiple UDP sockets can bind to the same port by default.  This means that
when running multiple connections, two can occasionally bind to the same port, leading to unexpected
errors as they intercept each others messages.
Prevent this by explicitly setting SocketOptionName.ReuseAddress = false
Merge pull request #10 from openmetaversefoundation/master

Pulling latest changes