Add colour to AI private channel (144.7)

Changes the AI private channel colour to magenta (#ff00ff), and changes
the marker from [144.7] to [AI Private].

Magenta is far enough from the Science channel (#993399) to be obvious,
but I'm open to alternative suggestions.

Conflicts:
	code/stylesheet.dm
Lagsie no more, NarSie HUNGERS

removed del() calls for objects, now it sets loc to null and removes it from master_controller processing

Much quicker :)

Conflicts:
	code/modules/power/singularity/singularity.dm
Added inflatable walls and airlocks.
Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed.

Conflicts:
	maps/backup/tgstation-redux-WIP.dmm
Missing files added.
Can no longer use fire extinguisher closet without hands

If you did not have hands,you could click on a emergency closet and have it spawn in your hand,and it would stay there,floating.
Cool,right?
Also fixes paperbin without hands

Whee.
Cannot wash your missing hands anymore

M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
Conflicts:
	code/game/objects/structures/watercloset.dm
Code Effeciency Project:  Vent scrubbers have a bit more sanity.

No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.

Have a nice day.

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
Kicking a grille does 2 less damage; fix for #4557

It will now take 10 hits to destroy it without using a weapon or tools.

Take that,metagamers!
Undershirts and rolling down jumpsuits!

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	icons/mob/human.dmi
	icons/mob/uniform.dmi
replaced electrodes with insta hit taser beams.

Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
WhiteUI fix
Added a 'H' hotkey for 'Holster' verb.
More detailed inflatable door/walls
Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over.
Fueltanks leak fuel when wrenched open

Fueltanks now actually leak fuel when wrenched open. The leaking only occurs at the initial wrenching and when tank is moved.

Conflicts:
	code/modules/reagents/reagent_dispenser.dm