Infrastructure and migrations are complete for saving a player's nemesis in the DB. Now just need to update createPlayedGame and de-activate logic.
nemeses are now updated after every completed game. Still need to update when games are deleted and when players are de-activated.
Merge remote-tracking branch 'origin/Uistyling'
deactivating a player will no recalculate the nemeses of the minions of that player.
most of the way through nemesis refactor.
still not done...
it now recalculates nemesis data whenever a game is created or a player is deactivated.
deleting a played game now recalculates nemesis, but it looks like delete isnt actually deleting the played game. Created a new issue.
forgot to commit the played game delete.
moved played games to bottom of views and swapped some icons out in favor of links on text.