Pixel collisions for everyone, BitmapDataPool using, changes to sorting layers in Console:
 - Imagemask working in RenderMode.HARDWARE (added drawBuffer() to Image to achieve that)
 - BitmapDataPool put to use in some places, and added requests and hits vars to test performance
 - usePositions has become usePixelCoords, which I think is more descriptive of how it works

The pixel perfect collision surely needs some more testing with different setups.