Fixed Wizard Serpent Sparker not being double-casted

Barbarian Furious Charge should now be spammed when Raekor's set is fully equipped
Cleaned up Sentry casting logic
Added Intelligent Spell Tracking for DemonHunter marked for death (fixes 3 second recast, will now be cast on current target if debuff is missing)

Cleaned up DemonHunter.cs a little
Rift Pylons (Shrines) will now be Kamikaze'd
Increased slider textbox width from 35 to 50
Re-added Spam Horrify option for WD's
Added support for SNOPower.Pages_Buff_Infinite_Casting

Waiting for Items near AoE should now only wait for items if the item is IN AoE
delay = delay * 0.25d
Barb will now cast WOTB after clicking a chanelling pylon
P1_ and p1_ (seasonal 2.1+) items will now be typed and handled correctly by Trinity
Merge branch 'master' of git.assembla.com:unifiedtrinity
Fixed BattleTagSettingsFile property being serialized into Trinity.xml
"Path Around AoE" option is ignored now
MathUtil now contains Scene Vector3 calculators

Fixed Erroneous "trinity not yet enabled" message
Trinity will now use the "StayPutPoint" when Demonbuddy profile behavior tries to path through leftover AoE out of combat
Trinity will now click the Greater Rift Reward dialog Continue button
added item generator
Updated Legendary items and sets
DemonHunter destructible skills are now always used in melee range (to avoid stucks)

Refactored and set Minimap marker detection to use CurrentWorldMarkers
Greater Rift Keys are now always kept in backpack
Merge branch 'master' of git.assembla.com:unifiedtrinity
Avoidance logic reworked, should be more effective. Currently may cause some performance problems, will soon be refactoring to improve performance.

Removed AoE detection in Navigator path, was buggy
Removed SuccubusStar avoidance type since it was useless
Close range gold gets a higher weight.
Items and gold should now be generally weighted higher and picked up sooner
2.1.5

Trinity (may/should/might) click the Salvage all buttons while vendor behavior is running. Needs testing, not ideal solution since DB handles Vendoring.
Kiting and Avoidance are working much better
Updated Barb fury dump logic for new Raekor's build
User can now choose which pylons to collect