Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
Removes the spawn() in the Bump() proc of projectiles.
Fixes issue #1291
Cleaned up some files of projectiles/firing.dm
Instead of calling process(), when firing a projectile it will use fire()
Projectiles will now use qdel(), due to this, the emitters beams won't be in the object pool.
Changes the call from process() to fire() in all places where a projectile is created.
Merge pull request #1 from tgstation/master

ketchup
Fix of c4 incorrect behaviour

Yes yes its a bug there is issue with it and its called a bug and this a
a bug fix not a feature dont freeze
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Update Namecheck.py
Made explosions work in a slightly different way

Yep
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Update Namecheck.py
Unwinded most of shit

Meh
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Adds a fucktonne of AI death sprites
Minor changes

-Changes Clown 1 Death to be less blinding
-Changes the LEDS on the sides of all the death sprites to be off
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour

Conflicts:
	code/game/turfs/simulated/walls.dm

Ye somth liek dat
Adding sparks, sound and messages when a bluespace crystal is crushed or thrown.
Fixes the crushing message appearing after the mob is teleported when it should appear before.
More changse

-Red October and Clown 2 now look like actual errors
Makes dice use overlays
Readds the emitter pooling, reverting my previous commit.