Force use of clang++ as compiler on OSX, which works almost exactly the same as g++, but behaves better with some libraries
Added a directory to house .obj files, and anything else that might be loaded into the program
Allow for a scale and precision parameter to be passed to the object converter (with defaults if none provided
Added a constructor to object which loads a converted .obj from file
Added a generic mesh maker which creates a mesh given any number of vertices (>= 3 of course)
Extending file loading constructor to allow for sides with any number of vertices (>= 3)
Update primitives.cpp
can specify a .obj file to load, program will display three copies, one at actual size, one at 0.1 scale, and one at 0.01 scale
Merge branch 'objectload' of https://github.com/daanmichiels/igl-hr into objectload
Changed .obj loading to put all faces in a single mesh - note that this means only objects with trianglular faces are supported
merging with objectload