Development/Apps/Cube/Source/Main.cpp
Development/Apps/HelloLeap/Source/Main.cpp
Development/Apps/ProtoWindow/Source/Main.cpp
Development/Sandbox/Framework/Framework.h
Development/Sandbox/Framework/Source/Framework.cpp
Development/Sandbox/Framework/Source/Application.cpp
Development/Sandbox/Framework/Application.h
 * Changed application initialization and destruction order. Core framework stuff is now initialized before the application is instantiated.

Development/Sandbox/Render/Source/Render.cpp
Development/Sandbox/Render/Render.h
 * Added texture and framebuffer options to the render API.

Development/Sandbox/Render/Source/Shader.cpp
Development/Sandbox/Render/Shader.h
 * Shaders only take their constructors as paths.
 * Added shader release on destructor call.