Push enemy ships
Ship persistence across network
Demo branch
added methods to detect objects in ship's radar range
reordered ship parsing to do local player's ship last
Merge branch 'master' into demo
ShipsTray preliminary
Merge branch 'demo' of https://github.com/Shipyards/Naval-Knockout into demo
Lots of work--Yay
added utility meethod to calculate visibility
added visible flag to tile
Merge branch 'demo' of https://github.com/Shipyards/Naval-Knockout into demo
checks for OOB and inverts tile loop since 2D array rows go top-to-bottom
src/Classes/Ship.h

fixed index bugs + added cannon tile scanner
Implement Cannon-shot/health and persistence
Merge
tile creation will now make reefs
Merge branch 'demo' of https://github.com/Shipyards/Naval-Knockout into demo

Conflicts:
	src/Classes/Tile.m
Visibility testing
Resolved conflicts