Added double min/max functions to Util
Removed pointers from MatrixTransform, eagle almost ready for scene graph, improved obj model parser
giving up on scene graph eagle, tried fixing spacing isses in source
tree is weird, no idea why
BezierSpline functions in the scene graph
Attempting to merge from matt
Lowered terrain, particle system isn't snowing in the right spot
Merged Matt's tree, it draws properly, but there's crash on exit in Window::dealloc