Fixed unchecked/unsafe casting and stuff

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Player hand now renders when holding the "Fist" item, just need to make the model for the weapon itself and render it after.

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Removed un-used variable

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Simplified Fist renderer

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
removed extra popMatrix()

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Added Fist weapon damage thingy

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Simplifies overly complex method for damage dealing

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
fixed model typo

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
incremented version

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Fixed texture capriliataions

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Added framework for scythes and legendary versions of scythes and fist weapons

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Added Hammer framework

Signed-off-by: Justin Wiblin <Justin_wiblin@hotmail.co.uk>
Merge pull request #11 from Thelonedevil/combat

Combat