Changed the lives so its not hard coded, set powerup to true when player accesses powerup
setTimeout function on powerUp in 8 seconds
Change hardcoding of cherry to reflect borders instead
created winning condition for player 1, so that if all of the dots are eaten, player 1 wins
created ghost lives, dot count, power up count, in order to create win conditions for player 1
Merge pull request #54 from sidpatel13/master

winning conditions