spireland - Takes out sketchy pulling mechanics for games
Adds initial Refresh class files
Switches Requirement Controller to local planning poker requirement controller
xwen, rding2; Add functionality to planningPokerEntityManager to check deadline and set gameStatus every 30 seconds
Adds dummy methods to RefreshManager
Naive implementation of diff rhhayne
spireland - Adds refreshables and refresh logic to RefreshManager and getGamesController + getRequirementsController
spireland - Makes the refresh semi-working
rding2, xwen; Implement update method in mockData; Add test cases for deadlineCheck;
Merge pull request #9 from pelferina/feature-endGame

Feature end game
spireland - removes unnecessary print statements.
spireland - fixes outstanding JTable bug, removes test print statements, cleans up code.
spireland rhhayne - Makes refresh actually work  for the JTable and GameTree. Also removes spammy output.
rhhayne adds refresh functionality to requirements when creating a new game
spireland rhhayne more edits to the refresh mechanic - requirement.equals
rhhayne spireland removes focus listener in distributedpanel
rhhayne spireland cache is only updated on diff
rhhayne spireland refreshes for different models are put in individual threads
rhhayne spireland adds abstract class for refreshable controller
Fixed a failing test

wlparker