Roughing out the DataManager system.
Roughing in some more of DataManager
Most of the /save/ code should now be implemented
Added an implementation of a SaveVersionUpgrader. Test thinger creates a "new" property for minVersion
Fleshed out the start of the loading code.
Hammering in the loading code with a sledgehammer.
Fixed access to a bunch of things the new DataManager needs to do its job.
Working on the save/load structure for creatures.
Initial working version of the save upgrading system.
Hammering v1 -> v2 support in with a sledgehammer.
Debuggin some stuffs.
Merge branch 'master' into versioning

Conflicts:
	includes/data.as
Removing old data.as include
Added a simple flag to toggle serialization of each individual creature. Added documentation to a bunch of the features.
Removing some defunct code.
Handled being able to load non-dynamic incoming data objects for creatures - holdover from v1 versions of the save using AMF metadata vs Dynamic Objects
Rejigged how a flag works so it can actually be serialized in a sane manner. This needs a way better solution than what I did, but it was a quick fix.
Sped up preview-generation for the load menu whilst debugger is attached.
******SUCCESSFULLY LOADS AND CONVERTS V1 SAVES TO V2******