wip on flock movement, fixed updating bugs
Merge branch 'develop' into feature/demogame
started with anisotropic friction
refactored player movement, new collision event, started spawning objects reaction
assets, collision events, counters wip
added unity/builds to gitignore
reworking generation
wip registering baseruleelements on creation
reworked updating actors/events/reactions at run-time, added dummy gui, worked on spawned objects handling, added standard actor, added squid for testing
wip on deleted reaction when registering twice
deleted squid, fixed counter deleted bug, wip on gui
gui mockups, wip on gui disappearing in build
commit before huge changes
first edit view done, rewrote parser to save data in generator and let generator do the generating. Changing same data in ruleGUI. Viewing related events/actors/reactions in edit mode.
more gui. done with nothing, working on everything
broken commit
wip on different gui elements for different value types
added working grid style, started vector input parsing
saving rules from gui done, started with highlevel gui
implemented dummy rules - better system with gui delegates stored in the rule data