add spawn point / add rounds (hopefully)

added spawn points, works so far
tried to add rounds, can’t test it properly due to unity’s master
server being offline at the time
add Lan-Support

as master server was down, I researched a way we can avoid it, if
necessary
add auto role change + next round
add some textures
show real painting values

now using the real values of stolen paintings again, not the „preset“
ones
fixed some errors that cause rpc failures

master camera tried to access player/cop scripts (and their network
views) which caused rpc errors which led to further errors (at least in
second round).

Currently paintings don’t seem to disappear when stolen - will look for
a fix for that now..
not really fixed paintings disappear

if the player started the server, it works fine…

also removed network view from miniGame-Object, as not all players
(master camera) have it. Used RPCManager entirely, basically just
avoiding the console-error message
go to scoring menu even if cop wins
add round score system
tried to make players wait for each other

still buggy,
will try to fix it later
trying to fix error - will roll back though
Revert e1e3c09..57d19da

This rolls back to commit e1e3c0935aae8e0dae6f8365b1526fef8e3acd13.
add neat particle effect, when painting vanishes
fixed small painting bug

as I used the particle effect, I only disabled the renderer to make the
painting disappear and have the particles still play. Now I disabled
the collider as well so that a painting can’t be stolen twice (even
though it was invisible)
fine tune painting vanish effect

also observed the following bug:

when a player is alone on the server, steals a painting + tries to
escape, the scoring scene doesn’t load. This however isn’t an issue, as
soon as multiple (2 or more) players participate. I kind of know, why
that happens and I would know, where to look for a fix, but as our game
is supposed to be played with multiple clients anyway, I don’t need to
fix that right now..
just trying some stuff with normal maps

and lights.. but deleted the lights again,
add some crates, that I modeled

to make the scene look more alive
add box colliders to crates
fixed unwanted duel between player and nobody

+ escape zone set to „IgnoreRaycast“
=> Player can’t „hide“ in the escape zone
add lvl1

made in autodesk maya

… to be continued