Added minimap script for using GUI texture icons
switched to level GameObject instead of Mesh; Default color set to red
Some UI updates to options menu
#28 make the config.xml load from resources or persistent data path, also save and load audio options, added more colors
fixes more strict error in build and hardcoded color array size
fixes already loaded keys if we hard load the scene again
made a couple more variables in config static, so we dont load the config over and over again
Changed text for back buttons in local and online multiplayer screens in main.unity
Fixed players cameras not to include cam2 which is used for the overhead map
fix wrong number of players in local multi when switching keyboard player around
fixes swinging in local multi so controllers dont steal keyboard, and keyboard dont steal controllers or from each other, lots more playable.
in-game hud: updated chat bubble to work with new networking updates, and messed with positioning so it doesn't appear over network names
in-game hud: couple of minor tweaks to height of bubble
add a quick winning condition to match, if ball hits pole collider, red text pops up
in-game hud: minor refactoring + positioning/scaling updates for ball markers
Updated MiniMap script; hooked MiniMap into level_full.unity
in-game hud: added ceiling to alpha of non-player ball markers for less clutter
Added meta files for MiniMap.cs associated assets
Added meta for minimap folder
added run-time integration of chat scripts