Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
Merge pull request #1 from tgstation/master

ketchup
Fix of c4 incorrect behaviour

Yes yes its a bug there is issue with it and its called a bug and this a
a bug fix not a feature dont freeze
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Update Namecheck.py
Made explosions work in a slightly different way

Yep
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Fixes unreported issue with get_ghost
Get_ghost was not returning the ghost if players were disconnected from the server while ghosted
Update Namecheck.py
Unwinded most of shit

Meh
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Adds a fucktonne of AI death sprites
Minor changes

-Changes Clown 1 Death to be less blinding
-Changes the LEDS on the sides of all the death sprites to be off
Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour

Conflicts:
	code/game/turfs/simulated/walls.dm

Ye somth liek dat
Adding sparks, sound and messages when a bluespace crystal is crushed or thrown.
Fixes the crushing message appearing after the mob is teleported when it should appear before.
More changse

-Red October and Clown 2 now look like actual errors
Makes dice use overlays
Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
fixes head of security and warden hats not having flashbang protection
Conflict resolve

Damn cables