Shows basic stuff on screen during replay
Merge branch 'replay' into print-replay-data-on-screen
Show info on all enemy unit types (except heroes)
Added boost things,replays should stop NOT WORKING

This is not a final commit, this is NOT WORKING as the path to the libs
are machine specific. The lib folder should be used but visual studio is
being a bitch.
Fixed bugs

Fixed one bug where the same replay is listed multiple times in seen.txt.
Fixed one bug where the seen.txt wasn't counted in the nr of files in the
directory.
Removed obsolete comments, clean-up
Merge branch 'develop' into print-replay-data-on-screen

Conflicts:
	UAlbertaBot/Source/ReplayModule.cpp
	UAlbertaBot/Source/UAlbertaBotModule.cpp
Merge branch 'replay' of https://github.com/Plankton555/Odin into replay
Merge branch 'replay' into print-replay-data-on-screen

Conflicts:
	UAlbertaBot/Source/ReplayModule.cpp
Removed the path to the local boost .lib files
Merge branch 'replay' into print-replay-data-on-screen
Merge branch 'develop' into print-replay-data-on-screen
Updated README.md

Short and not very elaborate instructions for how to compile and run
Fixed protoss in replay anal ysis
Merge branch 'replay' into print-replay-data-on-screen

Conflicts:
	UAlbertaBot/Source/ReplayModule.cpp
	UAlbertaBot/Source/ReplayModule.h
Added empty bayesian networks for all races and data gathered so far
Removed corrupt replay from seen.txt
Merge branch 'develop' into import_dlib