Add PathFollower Scene/code, eliminate GC spikes
Make additional optimizations, match C# speed
Use properties correctly
Implement multiline REPL
Adapting unityRepl.clj to new server-client situation
Remove Debug messages, Add try/catch
Add Foo component
Add PathFollower Benchmark
Merge remote-tracking branch 'origin/master'

Conflicts:
	Assets/Plugins/Clojure/unityRepl.clj.dll
	Assets/Plugins/Clojure/unityRepl.clj.dll.mdb
modification to unityRepl for handling incomplete forms
Merge branch 'origin-master' into upstream-master
modifying unityRepl.clj slightly
Stop sending back EOF on exeption in REPL
Fix multiline REPL
DLL changes
Rebinding *err* to *out* so we can see reflection warnings