windows/gcc/amd64
MinGW support
Fix MSVC
Fix MSVC
OSMC was not a bug
Reduce lock influence on symbols rendering
Fix symbols freeze, optimize symbols publishing
Metrics refactor
MinGW
Fix MinGW
Fix cross compilation
Optimize extra matrix multiplication
Speed up symbols calculations
Expose max texture units in vertex and fragment shaders
Refactor RasterMapStage -> MapLayersStage
Refactor initialization/release of map layers stage
Finished refactor of MapLayers stage
Refactor
Update samples
Fix