This build should fix issues with recovering dropped stages when in the tracking station scene with stock chutes, prevent extra funds being given every time you try to simulate a craft that fails checks, has the code required to have user defined formulas for purchasing upgrades (but not implemented yet), and shouldn't let you build craft that are too massive/part county/large. It might not let you launch if the launchpad is broken, but I'm still testing everything. It might not let you launch at all! I'll try to get some more work done on this tomorrow. This MIGHT be ok to test, but likely has some issues that prevent normal play.