framerate independence for bullet velocity (whoops)
wait whoops no that was bad
made mobs use rigidbody instead of character controller, made MobBase player gameobject static - TRYNA OPTIMIZE
trigger enemies to activate them
trigger fix
commented out AI idling, tweaked test AI speed/acceleration
blah, mobs back to charactercontroller movement -- error is in random idling
Merge branch 'Tymko' I may have resolved wrong!

Conflicts:
	Assets/Prefabs/Mob.prefab
	Assets/Prefabs/Player.prefab
	Assets/Scripts/MobBase.cs
	Assets/Scripts/MobTypes/TestMob.cs
I cheated.
Merge branch 'Tymko'
Light a liiiittle less blinding.
Lag Trial 1: Idle() still on.
Checking to see if I broke something.