Started implementing loadshader function
Added basic shader loading
Added uniform set functions
Merge branch 'sound'
Merge branch 'master' into core
Modified debug class to have android support.
Created ResourceManager-class and transferred loadWAV from sound to there.
Added loadTGA in ResourceManager

Commented linker error in debug
Fixed struct usage in sound-class
Added additional includes on test project.
Removed several "add files here"

Fixed openal linker error in test project
ResourceManager stores sound & texture structs into map
Merge branch 'resources' into sound