Basic audio manager with fmod
Better initialization and destruction of audio manager
ChannelGroup creation
audio class sketch
Basic sound and stream
Basic sound listener  + 3d sound. Hardcoded
Left - Right 3 sound fixed
Audio connected to channelgroups
Basic audio emitter
Some test with bullet
Listener update fixed
Some spatial sound tests
Some error checks
Some sound tests
Sound at jump and land for FP controller
Some performance tests
small changes for ambiant reverb : not implemented
Some small correction on sound
Merge pull request #72 from PFA-OpenGL/basic-fmod-sound-implementation

Basic fmod sound implementation