Current version of the new monster framework.

Not ready yet
Current version of the new monster framework
Incomplete rework of the monsters
Added trolls and mummies to the new monster framework
Added skeletons and beholders to the new monster framework
Merge branch 'master' into new_monster_system

Conflicts:
	monster/base/drop.lua
	monster/base/monstermagic.lua
Added beholds, mummies and sheeps to the new monster system
Added spiders and demon skeletons to the new monster framework
Added different spiders and pigs to the new monster system
Added more races to the new monster system
Merge remote-tracking branch 'Illarion/develop' into feature/new_monster_system
Zombies added to the monster system. Updated new monster IDs in Scripts
Added more monsters to the new monster system
Added dragons to the new monster system
Current state of the monster framework implementation
Add bucket of water requirement to sausage on Bread recipe
Moving questlog marker locations due to npc movement in Galmair.
Add npc dialogue changes due to an npc being moved.
Correct bad condition and add BE trigger
Remove bad condition and add AE trigger