wined3d: Add constant buffer support to the GLSL shader backend.
d3d10core: Implement d3d10_device_CopyResource().
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
rsaenh: Use a helper to get the key container.
rsaenh: The RC2 algorithm from Base provider supports only 40 bit keys.
shell32/tests: Tests for IShellItemGetAttributes.
shell32: Mask out attributes we didn't ask for in ShellItem::GetAttributes.
shell32: Return S_OK only if the flags matches the result exactly.
shell32: Always initialize shellitem to NULL in SHCreateShellItem.
shell32: Implement SHCreateShellItemFromIDLists.
shell32: Implement IShellItemArray::GetAttributes.
comdlg32: Support browsing for folders.
msvcrt: Only check for flag presence in isatty function.
dwrite: Store maximum width/height for text layout.
dwrite/tests: Added some tests for inline object and ranges handling.
mshtml: Added IHTMLElement:scrollIntoView implementation.
msxml3/saxreader: Fix attributes array growing size.
include: Added IDWriteLocalFontFileLoader.