Fix bug #22306: move_unit moves a unit even when it shouldn't

Modified the lua script for wml_action.move_unit. In the
loop to check for vacant tile, if the current location
is equal to the previous location we don't look for a
vacant tile since our location is free (where we are).
Update Xcode project
updated Czech translation
SotBE S7: clarify objectives

Indicate which of the oases that are visible under the fog the player
should move toward.
SotBE S8: don't have Gork address himself

Adjust the dialog if Gork is the one discovering the elves.
SotBE S14: add message about Grüü's gold being returned at scenario end

Previously, the gold was returned, but there was no message visible to
the player about it.
Update changelog with SotBE and Micro AI changes
fix some grammatical mistakes in help description for orcs
Fix bug #22465: Minimap not redrawn after turn dialog.

In playsingle_controller::show_turn_dialog added a call
to redraw the minimap in addition to the call to redraw
everything.
Merge pull request #277 from LovCAPONE/MiniMapNotRedrawnTurnDialog

Fix bug #22465: Minimap not redrawn after turn dialog.
fix whitespace at end of line
Merge branch 'moveunitbug_fixup'

Conflicts:
	changelog
updated Czech translation
hopefully fixed BOM issues in Czech po files
Update replay.cpp
update comments in saved_game.hpp
bugfix: when toggling accelerated speed, got overlapping print msgs
update changelog
Merge branch 'master' of git://github.com/wesnoth/wesnoth
fix assertionfailue on invalid [campaign]first_scenario=

it's still not optimal, but it's better than assertion failure.