Added physics wrapper
Added all the source files and added the PhysicsPrimitives sample back
Changed include paths for Cinder-Bullet3D and added VisualPhysics sample
Big change, Renamed PhyObjBase to RigidBody, got rid of PhyObjPrimitive, going to make helpers for all Collision Shape stuff and change the constructor to RigidBody
Removed all inherited PhyObjBase classes and used the helper functions in common
Added a visual physics example, I also changed MotionState, and showed how to use it in Visual Physics example
Cleaned up transfer files from remaking VisualPhysics
Added Ragdoll, definitely something wrong with it but I can't figure out what
Didn't really get that much further
Commit for look
Fixed ragdoll and added rendering. Looks pretty good but need to figure out why setting basis on transform screwed everything up so bad
Rebuilt libraries based on a bug #164 on the bullet3 github, clang problem with forced inline
Fixed Motion state bug
Added heightfield implementation and heightfield drawable implementation, untested
Transitioned to rebasedGlNext, in the middle of heightfield
Added blank constraint and fixed a bug in the game engine
Updated the builds for 64 debug and release, updated the samples as well
Added Robert's SphereGravity Sample
Quick and dirty helper method for drawing heightfields and updated the sample
Implemented experimental SoftBody class, needs to be fully tested