Fix build with non-framework SDL 2 issue on OS X

* Don't hard coding SDL execution name.
* Linking Cocoa's library.
luaengine: add emu.romname() method

Signed-off-by: Luca Bruno <lucab@debian.org>
luaengine: add emu.pause()/unpause() methods

Signed-off-by: Luca Bruno <lucab@debian.org>
naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs [rtw, MetalliC]
notes (nw)
Update
starwbc button mapping
(MESS)Game promoted to working
------------------
Star Wars - Electronic Battle Command [hap, Kevin Horton]
Add chip pinouts for 10660 and 11660 (nw)
Connect ROM 6351-1J to the PPS-4 port A/B lines.
added starwbc rom listing from the patent, looks like it works fine after correcting 1 typo
forgot to copypaste checksum
btime.c: fix flip screen [Alex Jackson]
New System Drivers Supported:
-gamate [PeT]

-gamate bios and cartridges [Peter Wilhelmsen,Morten Shearman Kirkegaard]
Merge pull request #66 from p1pkin/naomi#6

naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs [rtw, MetalliC]
Merge pull request #64 from lucab/lucab/mame-rr

luaengine: add romname() and pause()/unpause()
add more to leapster softlist [TeamEurope]
where things map, we might be missing a real bios (nw)
misc arcompact (nw)
arcompact: dasm of push/pop instructions show we're on the right track, you can see the start/end of functions in the code (nw)