sorts out merge conflict for #343

Fixes magistrate starting loc
Spacepod movement fix

Fixes spacepods not being able to move when the gravity generator goes
down
Alien Tweaks, Commented Out Detomatix
Merge pull request #346 from VampyrBytes/master

sorts out merge conflict for #343
Merge pull request #345 from SamCroswell/master

Alien Tweaks, Commented Out Detomatix
Merge pull request #348 from VampyrBytes/master

Spacepod movement fix
Minor tweaks to sm and sec storage outside
Added in prospect for central primary hallway. Maybe scoot it back some and make a branch hallway instead...? Added in Mechanic Workshop and Incinerator. More atmos work, now there's a gas cooling and mixing apparatus for canisters specifically. Added extra storage into Atmos. Cleaned up some messes here and there.
mech tweaks
Moved Gas Cooling Loop to Atmos Isolation
Merged getFlatIcon rendering from tgstation
Based on tgstation #2826. This is not all of it though.
Patched display and dealt with lying.
Added workaround for non-directional icons with dir!=2
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.

This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.

Conflicts:
	code/__HELPERS/icons.dm
Modified to check every pixel
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
Ported nearest-neighbor scaling from TG
Made camera render turf effects.
Ported multi-turf behavior
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)

Conflicts:
	code/modules/paperwork/photography.dm
Makes photos visible on bundles

Conflicts:
	code/modules/paperwork/paper_bundle.dm
	code/modules/paperwork/photography.dm
	icons/obj/bureaucracy.dmi
Added handler for pixel stepping
Makes it possible for the AI to take and view images.

Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm