Update:
- Added fancy new NavigationManager avoidance functions, will add the logic to antistuck later today:
[img]http://www.mmominion.com/media/GW2/Tutorials/navmesh2.jpg[/img]
- ShowNavPath (meshmanager) will now show you where the bot will move along while it runs
- Followmode will now work underwater too...Dive my little minions DIVE! (make sure you have underwater skills added to skillmanagerprofile!)
- Maprotation timer will now also update outside of combat
- Added extra check for unstuck teleport that wont make you use the waypoint over n over
- Ranger will switch pets when they are on lowhealth
- Bot will ignore unhandled eventtypes
- Multibot will disconnect from multibotserver when it is turned off
- Multibot chars will now have always the correct leader/minion role after loading lua modules / login&logout
- Tiny salvaging fix
- GoToPosition script will now handle vendoring and salvaging as well
- Current TaskQueue will only be cleared when the meshswitcher is doing the "switch"
- Fix for multibotting, where the 3rd+ char didnt get an invite
- Other stuff I cant remember lol