* lua debug is now enabled in both debug build and release build with -dbg key
+ Added sanity checks to a couple actions that should verify if enemy/danger object actually exists before executing since it's possible these can become NULL between the time the evaluator is ran and the action is executed
+ (Call of Chernobyl specific) Attempt to workaround strange line 114 (111 without my added code) of action_planner_inline.h crash when loading generators
+ Added support for rpm_mode_2 and cycle_down variables for weapon configs; used to emulate Abakan/AN-94's 1800 rpm two-shot burst and the cycle down to 600 RPM.
+ Added a condition check to see if member is visible_now before transfering enemy through CAI_Stalker::process_enemies to prevent omniscient detection
* Changed ERROR to WARNING when an object is transfered to a new inventory owner when it doesn't have a parent