File Name Change and Unregistering to Messages

Change name of file to more appropiately describe what I am doing.
Began working on algorithm to unregister any object to a bounded message
to listen to.
Experimenting with source tree given the git theory I am reading
Merge branch 'master' into Messaging
Integrating Qt project into repository
Forgot a file
Working on editor GL graphics
Editor now has a GL Window to render on.
Small Note: this project will only compile under CLANG, the only compiler my mac has that comes with the default set of tools from XCode.
First CPU based triangle
Rasterizing a triangle using vertex and fragment shaders.
Added first time vertex and fragment shaders.
Started setting up environment for dynamic object creation.
Next will be to draw a 3D cube using VBOs, EBOs, and shaders.
Modified vertex shader to contain model->perspective matrix transformation
Sample cube now fully renders in 3D
Added back face removal culling
Designed architecture based on MVC (model-view-controller patter)
Added a creation button
Model created is wrong. Need to work on the model code
Debugging the display of the cube. New display method messes up the cube model
Inspector now shows the name of the component of a selected object
Started prototyping the database files that will be read in order to know the metadata of objects
I think I am going to use my CS365 reflection assignment on the components just in case I need a way to go from the GUI to the database
My model files now serialize using JSON
Learned to use QJson
Can now edit position, scale and rotation of objects through the attribute editor. Should have done more commits.
I will be working on being able to run this standalone in my computer, and then I will work on porting it to windows.
Then I should work on the sql database that reflects the engine components into the editor.
Then, I will work on the world object list, which will require a modification to the world database that I have.
After that, I will refactor the design that I have and add menu bars and actions through those.
Once the design refactoring is done, I will work on the gizmo and selection of objects by clicking on them.