normals passing to GLSL
Added new shaders to the project
First try

unpolished, doesn't work
Changed position and orientation to pointers
Deleted all non-original code
Removed unnecessary variables
Cleaning up
Exclamation mark!

I am an idiot....
de-doxygen
Started own Phong shader

sending values to GLSL
Phong Specular lighting

Not working, computed per-vertex rather than per-fragment
Working phong shader

OBJ loading is broken somehow...
Light Attenuation
Merge pull request #17 from GenaBitu/phong-shading

phong-shading to develop
Added blinn shader

also cleaned up variable names for phong
Merge pull request #18 from GenaBitu/blinn-shading

blinn-shader to develop
Merge remote-tracking branch 'origin/develop' into travis-glfw3