pull commit
added restart feature
added empty main menu
added working main menu and empty credits page
removed debug traces
CharacterContainer and FirstPerson-View for Y-Axis
actualized mine prefab
created and added FlagSprite for Minimap
added new Flag model; added new Mine model, added lights to flag, added animation to flag
changed Name for GameArea; added small light for character; removed DOF and Fog
CharacterContainer and FirstPerson-View for Y-Axis
actualized mine prefab
created and added FlagSprite for Minimap
added new Flag model; added new Mine model, added lights to flag, added animation to flag
resolved errors
- added trees
- added additional Scene
- WoodAmbient
-added rounded lid for better immersion
Merge branch 'feature/environment_design' of github.com:tGrottker/GEA into feature/environment_design

Conflicts:
	Minesweeper_3D/Assets/Import/Materials/LampGlassMaterial.mat.meta
	Minesweeper_3D/Assets/Import/Materials/Metal.mat.meta
	Minesweeper_3D/Assets/Objects/Flag.prefab
	Minesweeper_3D/Assets/Objects/FlagController.controller.meta
	Minesweeper_3D/Assets/Objects/Lid.prefab
	Minesweeper_3D/Assets/Objects/Mine.prefab
	Minesweeper_3D/Assets/Scenes/Main_Scene.unity
	Minesweeper_3D/Assets/Scripts/PersonMovement.cs