opening a window, gl context initialized
shaders: fix GLSL 1.50 name collisions
cocoa: window stays open, blanks with clear color
cocoa: use a CFRunLoopTimer to render at 60fps
wscript: add --freetype-prefix configuration arg
examples: add tiny.c
examples: add red rect drawing to tiny.c
examples: add tons of debugging to tiny
waftools: move rtb_style into its own waftools file
use index buffer objects to render quads
wscript: enable --freetype-prefix for static ft2 linking
window: remove a debugging printf()
cocoa: fix DPI at 96 until we figure EMs out
fix segfault in rtb_text_object_get_glyph_rect()
move all glEnable()s into rtb_window_draw()
cocoa: switch from NSOpenGLView to NSOpenGLContext
cocoa: use CVDisplayLink for timing frames
cocoa: RutabagaWindow setAcceptsMouseMovedEvents:YES
cocoa: implementing mouse hooks
cocoa: handle mouse events