Starting WaveAI.
Started separating drag from draw.
Created separate component for waves.
Create SineWave component.
Player accelerates temporarily when following the leader well enough.
Fixed score decay after decelerating.
Attempting to approximate arc length parameterized curves. Sine Curve is super broken.
Added WaypointWave for waypoint based AI. Dropping sine waves for now.
Added a followable curve.
Merge branch 'feature/wave_partner' into develop
Integrated accelerating player and allowed for direct velocity control separately.
WaveSeek now uses simple mover.
Merge branch 'feature/merge' into develop