Jacked in only activates objects inside the boundary now
Work around to make the SMConsole work.
Billboard scripts and prefabs.
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar

Conflicts:
	BipolarAlpha/Assets/Scenes/Levels/RE-DES/RecycingPlant.unity
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar
Removed - Copy scenes, unifying both scene instancing systems.
directionalmagnetforce file
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar
The great warning wipeout
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar
Scene manager async developments
Merge branch 'master' of https://github.com/Enagan/AProtonAndAnElectronWalkIntoABar

Conflicts:
	BipolarAlpha/Assets/Scripts/Services/SceneManager/SceneManager/RoomFactoryAsync.cs
Merge remote-tracking branch 'origin/master' into Jacked-in_controller

Conflicts:
	BipolarAlpha/Assets/Scripts/Services/EventHandlerSystem/Handler/BipolarEventHandlerSystem.cs
	BipolarAlpha/Assets/Scripts/UnityEditor/SMConsole/SMConsoleSplitWindow.cs
	BipolarAlpha/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll