Fix up grenade launcher

Fixed broken examine
Adjusted wording
Original cultists can't be deconverted
Fix secure lockers not starting out locked, thanks to utilitas the only person reporting the bug
Merge pull request #552 from wild-billy/launcher

Fix up grenade launcher
Hopefully fix green skin not vanishing when mut is removed. Fixes Redmine #113
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Fixes Redmine #153
Prevent proto-kinetic accellerator from updating icon. Fixes Redmine #154
Fix being able to buy the no clothes spell with only 1 use left
Fix Malfunction picking an AI who doesn't have BE_MALF toggled on
Remove blood from skells (Redmine #146)

Adds NO_BLOOD flag to skeletons
Try my hand at fixing redmine #123
Fixed protokinetic accelerator projectiles.

Fixes Redmine #155
Fixes Redmine #156
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Merge pull request #553 from wild-billy/skellblood

Remove blood from skells (Redmine #146)
Fix bumping a door immediately opening it if it's during the closing sequence
Fix ghost hotdogs and ghost festivus trees.
Halt head throbbing spam.
qdel ore eaten by ore redemption
Remove projectile debugging