Add Nuke txReader/txWriter plugin sources and build files

Add source and build code for Nuke plugins to read and write .tx files using OIIO. These were originally written at Luma against a much older version of OIIO, but have been updated to work with the current API.

Reader currently supports reading of a single mip level at the file's base resolution (limited to 4 channels at present).

Writer supports a subset of the `maketx` options, and is also currently limited to 4 channels due to what seems to be an issue with OIIO storing custom channel names (support for extra named channels is currently parked on another internal branch until it can be used).
No, we don't really use the .tx files for 3D rendering in Nuke; the quality just isn't there. However, it's good to know about the lack of cooperation between the 2D and 3D systems in case that starts to become a more common practice. It's unfortunate that a whole new node class would be required though...

I don't suppose you have any idea if the planar API plays better with the 3D system...?