fixed wrong zoom mode detection for non-predicted clients that caused never joining to scope view
fixed crazy view shake after rewinding (default view vibration)
fixed incorrect randomizing that caused a lot of effects look same
fixed crash with enabled dismemberment when it was scanning for invalid client (-1)
added new commands to sun and rain
fixed displaying crosshair when non-predicted client dead
fixed double drawing of dismembered limbs
fixed trueview view position for dm_15 demos (bodies were bended too much)
fixed double drawing of head (dismembered and attached to body ones) with enabled trueview
fixed rare drawing drain effect on low frame update
simplified sound system and made sound opening logic same as in q3mme
made game project generate debug information on debug configuration
changed joMME version
{fixed crash in the renderer initialization if r_dynamicGlow was set to anything but 0 or 1
replaced randomizer functions for the electrivity surface