Added the functions initShader and initGamuts to remove all the clutter from the init function.
Merge branch 'harris' into gamut
Testing the new approach to generate the correct gamuts. It seems OK so far.
Finished the CIEXYZ Point cloud. The CIERGB cloud is weird. Must look into that.
Removed the meshes from the code.
Removed the mesh subclasses. Also removed the beta_reflectance curves.
Removed the mersenne twist random number generator
Removed some unused files.