Player and Spawning Implemented

+ Player states.
+ Oil
+ Fire
+ Dive
+ Debris
+ Debris Prefab
+ Spawners
+ Spawn Lanes
+ Progress
+ Speed increase over time.
+ Acceleration increase over time.
+ Spawn frequency decrease over time.
+ Spawn amount increase over time.
- Simple (opaque) water.
+ Basic (transparent) water texture.
+ Ocean floor.