get a spelling checker :P
Merge pull request #1044 from bspkrs/patch-1

Fixed typo in update checker
No, this is not me modding either. I'm doing this as a favour for Lex, who's a bit computerless at the minute.

MinecraftForge/FML@77c254a6d9658a38768d53425291e93557fddc85 I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated..
MinecraftForge/FML@7f01cf549b88f8d5f4dfae7bc17d08f8c5e525c8 I'm still not modding. Player has contributed greatly to the 1.7 release of FML. He needs authorship credit.
MinecraftForge/FML@2b8d0f6680de6257583912f3159cce38ce2bf08c Fix SimpleNetworkWrapper - this is not me modding, I didn't realize it was broken until Pahimar told me.
MinecraftForge/FML@ddee7eb117a50d190d6e987d94076f53b3b6807b Fix vanilla bug causing integrated server saving from 2 threads concurrently after a crash
MinecraftForge/FML@59a5adfdb3ffdffe0df206109dd59a3d4d023afe Registry: Fix Block-before-ItemBlock allocation when loading 1.6 world saves, more validation
MinecraftForge/FML@d88b2aa0c5401c9b2b48cb451f1ab9bbee52bec1 prevent the world from getting saved twice at shutdown
MinecraftForge/FML@9b1cbab03b75fc15905c8ce02f401f48b174782c Registry: Crash earlier with conflicting name/object registrations.
MinecraftForge/FML@7ba167c500cbccc05ce5104e9b26eb6a799aaaa8 Registry: Misc tweaks
MinecraftForge/FML@78248da399c04a438586d1a5d7f36d6d752dd5c3 Registry: Treat all 1.6 entries as items.
Fix issue with flexible rail return value

Between 1.6 and 1.7 the return value to BlockRailBase.isFlexibleRail()
was inverted. While this is not a huge deal and could be worked around
by simply inverting your return value, it does mean its no longer
consistent with the function name and javadocs.
Merge pull request #1050 from CovertJaguar/master

Flexible Rail return value was inverted between 1.6 and 1.7
Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
Merge pull request #1051 from Deadrik/ChunkProviderFixes

ReplaceBiomeBlocks Event changes
Fix for Block.getExplosionResistance getting passed the wrong parameters

It is being sent the x, x, y coordinates instead of x, y, z
Merge pull request #1060 from Azanor/master

Fix for Block.getExplosionResistance getting passed the wrong parameters
Updated FML:
MinecraftForge/FML@2c56c32c5aa8842cfadaf8c237396cdb75673909 Fix saving backups with the raw name. Fix air block not being assigned as the default.
MinecraftForge/FML@d0f8073fa51db7426d5ded373f3404fa60d722f0 Merge pull request #413 from sfPlayer1/master
MinecraftForge/FML@810b1f3075e6061ab189e1f6975bd77b20040d71 Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
MinecraftForge/FML@fff86ee9d35874bdf77a1eaabe77615441644064 Fix refreshResources not happening if an error occurs.
MinecraftForge/FML@76d8d0e870a4e389167634283984dc10abb08e84 Fix mod version checking
MinecraftForge/FML@b84d0760ae47832e5b1e4d50237b582b2d50d520 Fix display of mod status at the server
MinecraftForge/FML@251af1d09dfbf636e2fb3f323a5345c81cc07aea Fixed memory leak on the client caused by Netty holding references to the World.
Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client.
Added new hook to WeightedRandom.getItem that allows for use of custom rnadom generators, prevents redundant code in mods.
New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
Merge pull request #1062 from bspkrs/master

New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode.
Implemented hashCode and equals in ItemStack, Closes #986
Revert "Implemented hashCode and equals in ItemStack, Closes #986"

This reverts commit 0b01545a03942abca7b7ea28030be81e2ebeaa59.
Fixed unforeseen NPE
Merge pull request #1064 from bspkrs/patch-2

Fixed unforeseen NPE
Updated FML:
MinecraftForge/FML@a70308ef41f1e24074ea718f64caf75b8d6acba7 Update mcmod.info
MinecraftForge/FML@8555344eb33e4f0cc676defdb7391a24ebd5677d updated wrapper to gradle 1.12
MinecraftForge/FML@1d5fc60f82e911c1abfbebbe781316126c02c987 Merge pull request #411 from matthewprenger/master
MinecraftForge/FML@3612ad0c25d103ba9bc81b32e8ecfef2dfc1cadc Attempt to fix another race condition related to reading NetClientHandler.
MinecraftForge/FML@c73a2076e3dd5d1f60c2fe2f589109cefa2dc6ce Fix potential rance condition in connecting to vanilla servers as well. And move latch into client side only.
MinecraftForge/FML@1436ac2f14fbdb48777c90b1b93378108c9cbf36 Fine use FMLCommonHandler.
MinecraftForge/FML@542e9acec1016c950c6f80af0c9da3190691359b documented dependencies
MinecraftForge/FML@ddc2cfbe864bd377232dbd1aa65df6e710d4639d Merge pull request #402 from AbrarSyed/patch-1
MinecraftForge/FML@362ec8dee7ed2c291a8ed287c52eacdd80582eff Merge pull request #419 from Thog92/master
MinecraftForge/FML@b9de9ebc960bbf26e7aee570701aa4c226252fee Revert "Fix refreshResources not happening if an error occurs."
MinecraftForge/FML@738ce1d7cd5575269375066586d0a37881c536e2 Re-add removed genericiterable to clean a warning
MinecraftForge/FML@b0eb1ef7c6f4a63689898bf28f28e84d2dbae6e7 Split loadmods into loadmods and preinitmods, to allow resource loading to occur *always* between the two phases. This should fix mods not being able to access resources during preinit.
MinecraftForge/FML@de546bdf6cbeadb612cd6385bac8d54480073496 Clean up some missing generic info
MinecraftForge/FML@cd43eacbb25bc9cc0e81138844fa3aa7fd133037 Ensure that the loadcontroller is ready to preinit.
MinecraftForge/FML@f2fe80dc36972fe9db57e700380b6869abbc1832 Fixed default network mod checking to allow client side mods without the server side. Mods wishing to REQUIRE server side components must specify a custom check handler using @NetworkCheckHandler
MinecraftForge/FML@0c36868f92a3516c83ae363e13e5cb1db81236d1 Fix network disconnect with message on the client side in NetworkDispatcher.