Canvas, RigidBodyRenderer, Tweaks
#ADD: Added RigidBodyRenderer stub. Nonfunctional yet, still WiP.
#CHANGE: Canvas.FillXY methods now provide texture coordinates with their vertex format.
#CHANGE: Setting a textured Material will cause the Canvas to retrieve its UVRatio for later usage.
#REMOVE: Removed Canvas.DrawTexturedRect in favor of Canvas.FillRect
Merge branch 'master' of https://github.com/AdamsLair/duality
Canvas Tweaks
#ADD: Added donut rendering to Canvas.FillOvalSegment and derivative methods.
#CHANGE: Unified all Canvas draw methods to use the VertexC1P3T2 format and provide texture coordinates, even the line-based ones.
#CHANGE: Moved ProfileRenderer and RigidBodyRenderer to Duality.Components.Diagnostics namespace.
Canvas Bugfixes
#FIX: Fixed Canvas.FillOvalSegment not properly calculating donut texture coordinates.
Maintenance
#CHANGE: Deactivated WiP RigidBodyRenderer code.