Modified unit movement order sorting to sort by alphabetical order instead of speed.
Starting menu prototype
Removed condition to ignore drawing center movable tile for active unit. Fixed minor bug with player party units not displaying movable tiles.
Merge remote-tracking branch 'upstream/master'
Fixed calculation error with distance from mouse pointer to active unit. Tweaked units' movable tiles visuals (disabled shadows due to performance hit, modified colors, added tile spacing).
Tweaked enemy units' movable tiles display conditions (stationary to unit's initial position, visuals persist throughout unit's turn). Disabled shadows and destination tile selection from astar-for-entities plugin.
Adding placeholder text for menu
Adding button plugin, creating basic structure of menu
Messing around with buttons
Ready to push
Adding some comments for key bindings
Added direction arrow to end of path line for astar-for-entities plugin.
Fixed bug where enemy unit's movable tiles would not update on after initial turn. Reverted player unit's idle time before user interaction.
Added path arrow rotation based on unit's destination. Fixed bug with incorrect canvas shape shifting. Re-enabled shadows for path and arrow only.
Merge pull request #4 from DrkSephy/master

Adding simple prototype of Menu
Merge branch 'master' of https://github.com/chessmasterhong/WaterEmblem
Adding button.png for testing purposes
Merge pull request #5 from DrkSephy/master

Adding button.png for testing purposes
Updated records.
Implemented prototype for battlefield tile-based terrains.