Damage and Death

-- The player can now take damage and die
-- The player dies when the player's health reaches 0
-- Death fades out the screen and restarts the game
-- Damage is added throughout the turn and applied at the end of the
player's turn
-- Damage flashes the screen red and plays a sound
-- Starvation causes 10% of the players health as physical damage each
turn if a D20 roll is greater than 16