-Something with a range error when you try calling the game.trigger

-You can load the endscreen in the init and it works. So endScreen is a
valid level to load and everything in it loads.
-When I call the this.exit() in the playscreen it calls the
game.trigger(endScreen) and then freaks out with this error?

-uncomment line 117 in this.exit() in the playscreen to see the error
and farm atleast one paper