removing old useless files
franky adds world resource path
franky makes the mesh pipeline take fbx as well
franky adds a world pipeline
franky fixes the string writing for the binary buffer
franky fixes the vertex writing of the mesh converter
franky takes out the part of the code that swaps y and z
triangulize the polygons in the mesh converter
franky fixes compile error about double to scalar
franky adds node class which is going to be the scenegraph and the base for the actor class
franky makes the actor class be derived from node
franky updates the example data with everything that is now needed
franky actually creates a rigidbody in the rigidbody component
franky adds base for a world unittest and class
franky adds an actor example
franky adds a sprite example
franky adds a world exmaple
franky strenghten the common tools unittests
franky adds build script component fpor a world builder
franky commits the submodule revision
franky enables node and world unittests