* Adding basic Op command interceptor (hopefully won't affect console... "fingers crossed")
* add op.intercept option
* move opblock option to op.block
* move opdrop option to op.drop
* Fix typos in OpExecutor still referencing OpmeExecutor (I copied the file... XD)
* Fix noobish typos in aOP.java for class references.
* Fix noobish plugin reference leftover froom copying from another java file.
Update config and plugin yml files...

** NOTE: Need to rethink op handler... :(
* Relocate player and command information earlier into CommandPreprocessListener
* Remove OpExecutor... Was just causing headaches.
* Move op.intercept to be handled in CommandPreprocessListener
* Add warning to startup but it doesn't do much beyond that.
* Replace opdrop and opblock references with new setting names.
* Add op and deop handlers for interception
* Spits out help text if player being handled doesn't match caller
* Spits out an access denied error if they do not have permission (ofc)
* Fixed various bugs not listed here...
* Added permission node aop.bypass.intercept -- will skip entire intercept section if node is set
* Added check to see if target didn't equal player (basically another if else) and if doesn't let them know
  that they are not allowed to op/deop that player.
* Added op.me config setting and check.  Will not load opme/deopme if op.me setting is disabled
  Useful for tekkit servers that use NEI server side... opme/deopme doesn't trigger client side function
* Updated config/plugin yml files to reflect.
* Moved check for op.me config setting to individual executors so that server doesn't need a restart to make config change effective...
* Tweaked Op and Deop Executors.  Now gives an error when disabled...
* Moved player listener to onJoinEvent to allow op drop bypass check to work more consistently.
* Dropped redundant LoginEvent import...