first commit
tempting the project off of 2048
drawing tiles and background grid
recreated tile class as a sprite class
clicking works, but the coordinate system is off. using game of life and 2048 for reference
fixed coordinate system by adding margin to touch for position
dropping bricks in the right column! how confusing
my columns and rows are all screwy
stable brick dropping! woot woot
play sound on delay, still buggy.
 adding in package files
fixed timer and implemented random color tile types
saving reference to tile type
working on next tile… stupid pointers
setting up next tile in gameplay class
adding some comments for what to do for future work
created method to adjust properties
 
able to change the next tile.. randomly!
now able to reset grid! implemented using button and CCshared director to restart gamescence
removing middle tile on match 3