First day of work in Dungeon, Floor and Square !

Implementation of Floor and Square classes
Beginning implementation of Dungeon class
Second day of work in Dungeon, Floor and Square

Implementation of an "magic buster" helper class
Continue implementing Dungeon class
Third day of work in Dungeon, Floor and Square

Update of NoMagicHelper
Update of Floor
Added addable Floor in Dungeon
Merge branch 'Dungeon' into Character

Conflicts:
	WordMaster.DLL/WordMaster.DLL.csproj
	WordMaster.UniTests/DungeonTests.cs
	WordMaster.UniTests/WordMaster.UniTests.csproj
-Character class now use dungeon, floor and square class for the position.

-Character base builder now assert if the Character's name have a valid length.
-Method MoveTo now use Square and Floor class to modify position
KEEP NUNIT GOD DAMMIT!!
Character:

-Remove commented position X and Y.
-Make the class serializable.
-Method MoveTo throw an Invalid Operation Exception when trying to move to a non holdable square.
-A test have been created to assert that MoveTo behave as expected.

Dungeon:
-Correct the condition in Dungeon builder so it throw an exception when the name's length is not between the two values.

Word Master UI:
-Rename to MainMenu.
-Create Form Ingame, all controls are anchored.