Fix music studder in base sound when starting silent cinematics
Fix demoName Com_sprintf size larger than buffer

Maybe this is why demoName is a static global with the comment 'compiler bug workaround'?
Fix GL2 deluxemap 0,0,0 to 127,127,127

Checked if first byte was 0 twice instead of checking second byte.
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	code/client/cl_cin.c
Add check for cl.cgameEntityStateSize to CL_ParseSnapshot