(Griffin) Put audio/utils.c last - prevents heap of compile errors
when altivec.h redefines bool on OSX PPC
(CoreAudio) Some OSX PPC build fixes
(OSX PPC) CoreAudio should be compatible now with OSX 10.5 for PowerPC
(OSX PPC) Fix Altivec errors
(GX) Add missing gx_audio_use_float - set it to false
(OSX PPC) Add .empty to modules dir
(Apple) Take out NSApplicationDelegate protocol reference
(OSX PPC) Return mainScreen always for 10.5 and below in
function get_chosen_screen
(OSX PPC) Fix build - hangs currently on CGLSetCurrentContext
(OSX) Update xcodeproj
Nit.
(ALSA QSA) Revert to something that at least outputs audio (badly)
(ALSA QSA) Reimplement alsa_qsa_write - sound still bad though
(ALSA QSA) Now works on BB10
(ALSA QSA) Now infers fragment size from audio hardware - max fragment sizes
of 1 and 2 gave continuous 'sample got stuck somewhere' errors -
bumping it up to 8 seems to get rid of it but can still produce
the odd audio crackle every minute or so.
(Menu) Expose fast-forward ratio and slowmotion ratio to menu_common_backend
Fixups for fastforward_ratio and slowmotion_ratio.

Rename to Game Speed Cap in RGUI, more clear.
Whitespace derp.
Add phaser.
Add wahwah DSP.