fix tech upgrade crash
Use debug stl containers; fix crash in task delaying; fix memory corruption in field of view recalculation
fix trigger removal bug
add tuple header
process more input events every frame
fix direction choosing
remove carry limit for imps
implement throwing stacked items (word of power)
select large areas using shift
remove the coolvetica font
add some messages for imp actions
extract drawing primitives into a separate class
split map and tile rendering from window view
remove tiles; default to ascii when tiles are not present
remove the last attack wave and make the player attack the village elders
ask the player to control the keeper when he is in combat
add dwarf village to keeper mode
color modified attributes
telepathy doesn't show creatures without brain
clicking on map moves there in keeper mode