Adding a ctor to ResourceRenamedEventargs to aid in testing without jumping a lot of hoops
Revert "Adding a ctor to ResourceRenamedEventargs to aid in testing without jumping a lot of hoops"

This reverts commit 0a06acf8f828ba4186f3b4dd9b62e02c221de72a.
Merge branch 'master' of https://github.com/BraveSirAndrew/duality
BUGFIX: IContentRefPropertyEditor could throw null reference exceptions if
its getter returned null objects.
Making Debug also x86
Launcher should be x86 on release (for steam and DRM free builds) and 64 bit for debug (this is committed to svn, so svn will have a AnyCpu build for development)
Added support for DXT texture compression using libsquish.
Merge branch 'master' of https://github.com/BraveSirAndrew/duality
Adding a script that allows you to build duality and copy the editor binaries into a destination (you will need to edit the fsx to change the destination directory, creates the directory if it doesnt exist)
Checking that it is not possible to set the gameObject as it's own parent
Opening up the clone provider so that we can clone the scene in a different way
Improve the speed of adding to the scene by changing to a Hashset from a list.
Merge branch 'master' of https://github.com/BraveSirAndrew/duality
Clean up the build script by removing some comments and unnecessary variables
removed unused using
Merge branch 'faster-save'
Updated OpenTK references.
Updated OpenTK packages.
Bugfixes
#FIX: Fixed loading of internal / embedded Fonts to be dependent on alphabetic loading order.
Retrofitting some tests to fonts for the latest changes