added some print statements...
Fixed light position and added normalization to vertices
Merge branch 'mesh' of github.com:mtao/graphics-sandbox into mesh
light tuning
added some command line args
made mesh renderer classes have reasonable names so they could be used as a lib elsewehre
adding preliminary kdop and eigen hashing code - need to actually test it
KDOP now seems to work
Added a kdrop test to graphics core and made kdops half-open slices
Adding ray intersection to kdop
Merge branch 'dev' of github.com:mtao/graphics-sandbox into dev
Also, added ranged kdop intersection tests with rays

Conflicts:
	core/include/kdop.h
Merge branch 'dev' into mesh
basic hetrianglemesh stuff
Merge branch 'mesh' of github.com:mtao/graphics-sandbox into mesh
adding forgotten meshconstructor.ipl
Merge branch 'mesh' of github.com:mtao/graphics-sandbox into mesh
Fixed mesh loader code so it doesnt do anything with string filenames
because that isnt written, added some getters in hetriangle stuff, and
added functionality to find the set of he that identify triangles
uniquely.
sadf
moving files to new structure of root src and include