Resolved conflicts
Updates from the branch/blockly
Sets up the ram property based upon the current block count
Changes the way the battery and RAM HUD elements are updated
Resolved conflicts
Updates from the branch/blockly
Sets up the ram property based upon the current block count
Changes the way the battery and RAM HUD elements are updated
Ignore picks on hidden elements
Merge branch 'branch/blockly' of https://github.com/virtual-world-framework/mars-game into branch/blockly
Changes the method and switches it to an event
Changes a variable name
Merge pull request #30 from virtual-world-framework/branch/HUD-visible-picks

Ignore picks on hidden elements
Resolving issues from the pull request
Merge pull request #27 from virtual-world-framework/branch/blockly

Branch/blockly
Put the camera in the right position in both first and third person mode
Specify radio.DAE as starting with a lowercase letter like the file does

This is required for it to work right on linux servers which are case-sensitive.
Merge pull request #31 from virtual-world-framework/branch/camera-position

Put the camera in the right position in both first and third person mode
Merge pull request #32 from virtual-world-framework/branch/case-issues

Specify radio.DAE as starting with a lowercase letter like the file does
Added basic success method