Adds consistent mapping between event received touch id and UI internal touch id, to ensure that first touch id always acts as mouse left.
Updated the UI Drag sample descriptions.
Moved the SDL touch ID -> Urho touch ID logic from UI to Input, so that querying Input/TouchState should give you a touch index that will always be consistent (between TouchDown and TouchUp events) and start from 1.
Merge remote-tracking branch 'hdunderscore/UIDrag_Bugfix'
Fix consistency in touch hover touch ID. Fix returning touch IDs as available. When resetting touches, reset the touch ID mapping also. In UIDrag example, show the actual touch ID's instead of indices, to verify that the ID's stay consistent. Fix UIDrag Lua example erroneously modifying the TouchState's position.
Merge branch 'master' of https://github.com/urho3d/Urho3D
Add initial support for 64-bit Android ABIs.
For Travis CI - double the time to wait for AVD to start.
AVD with API level 21 seems to take longer to start. Also when the AVD failed to start in time, CI now skips the APK installation/launching test and considers the whole build as passed.
Fix Android toolchain so that Clang always comes after GCC.
Merge some of the changes from one of the android-cmake's PR for NDK r10c.
For Travis CI - attempt to fix failure to start emulator with API 21.
For Travis CI - reduce the AVD waiting time to 1 minutes instead.
There is no point to wait for AVD to start. By the time the CI finishes the build, if the emulator is able to start the AVD then it should have been already done so.
On non-CI environment, the build time could still be much faster than the emulator starting the AVD, thus the function to wait for AVD is still useful in non-CI environment.
For Travis CI - switch CI build to use Android build environment.