force character to center when not moving
New type of house added (level 1). New tiles, water and block. Lamp is cache light, require less calc power now
added shadow and heigh to objects
jump added
calculate path by feel added
new comments added to game doc
move feel step by step by random. light effect is now feel to see how feel is being moved
feel spread handler better. Feel do not goes to tile not canWalkOn. Drop feel when go to new tile. Fishman walk by feel better
feel spread faster and do not lose feel on source tile if can not be past to other tile.
do not spread to tile where piece is. reset spread order when drop new feel. faster code on spread feel. do not random spread feel when spread order list empty. fishman moves smarter and acts faster (cooldown on set new action smaller)  and do not reset all of feel where he goes.
feel drops around enemy
can jump over 'solid' tiles. can jump in every direction
fishman disappear after a while when fallen. drops ammo. when all fishman gone, new level of fishman created
jump handler issue fixed. can not change dir in air. tile atributes set. can throw over atribute added to tiles
can fall in water
blink time added
less walk length on fishman. can walk by fishman. can strafe
jump in walk dir. can not start walk to none walkable tiles. goes to where next tile(not closest) is when stop controll in that direction
animation issue fixed. fallen do force to real center of tile
Can put water, cheast and stone block in room