Simulation.cpp: vanishing Requirements bug fixed
Building: BoostStates added, Energizer added, CMakeList updated,
Simulation: Bugfix
Energizer: handle ability completed, handle boost implemented (not
tested)
Energizer: completed, Simulation: Energizer added, GameStatUpdate: Bug
upgrading Buildings discovered
Merged master into testMe
Merge branch 'master' into testMe
was again necessary as I missed something
Merge remote-tracking branch 'remotes/origin/master' into testMe
Added Constructor and run() function for use by BuildListOptimizer.
Added double production for reactor buildings. At least in theory, it is implemented - we can't test it yet since the requirements do not cover reactorbarracks. But most of the work is done. Other stuff should still work too. Sorry if there's an error.
Reactors now work for marines. Upgrades fixed. Mule worked.
Merge remote-tracking branch 'origin/testMe'

Conflicts:
	buildlists/terranHard.txt
	include/Building.h
	include/Energizer.h
	src/Simulation.cpp
	src/main.cpp