- Creating a new implementation for IStoreAssets: The Tavern
- Updating the IStoreAssets Example
- Fixing the IStoreAssets example
- Making the Ads Window listen to the ItemPurchased event
- Ads is now completed
- Fixing the Resolution Util
- Fixing the Ads, Menu, Title positions
- Opening the Currency Scene
- Fixing transitions
- Open the Currency Scene correctly :)
- Fixing the event listener from coinmeter
- The Currency Scene is completed
- Creating the Single Use Items Scene
- Creating the Common Game Item List
- Enabling developer chooses which class of Game Item he wants
- Adding the cost
- Creating a notifier
- Adding the soomla.canBuyItem function (tested)
- Fixing the soomla.canBuyItem function problem
- Creating the Lifetime Scene
- Removing the Updates for now
- Creating the Updating Scene
- There another problem yet: Soomla is updating to the last level
- Adding the Equipments Scene
- Listen to Equipment events
- Fixing the "willExitScene" bug
- Fixing the UpgradeVG bug
- Adding Warnings when trying to create new models
- All models are trying to avoid errors
- Adding the Currency Pack Scene and fixing some problems
- Fixing Corona's table view bugs
- Creating more updates for TheTavern
- Reloading the table data when entering the scene again
- Fixing the Upgrade Table Rows
- Displaying a message when the Item is Fully Upgraded