add some preliminary compile instructions
make scene items use linked list rather than array (containers are a bad habit), add a few functions for getting scene item information, also use a mutex to prevent race conditions when using the linked list
forgot to lock the mutex when destroying a scene item
GLX implementation and *nix-specific file handling implementation

I added gl-x11 which allows compatibility with X11 (Xlib-based) and GLX.
I also added various functions to handle file finding based on FHS.
Various changes to autotools to both install files correctly and to configure correctly.
Merge pull request #15 from computerquip/master

GLX Implementation along with appropriate autotools changes
Fixed memory leak by calling gl_windowinfo_destroy in platform destruction.
Merge pull request #16 from computerquip/master

Fixed memory leak by calling gl_windowinfo_destroy in platform destruction.
remove duplicate lines and reformat for 80 columns limit
fix function pointer types in dynamic procedure handler
add source of precompiled ffmpeg debian packages to INSTALL
Don't close module if opening failed during graphics initialization
Merge pull request #17 from reboot/master

Don't close module if opening failed during graphics initialization
fix check_path not using path variable
Merge pull request #18 from Ceropean/master

fix check_path not using path variable
Adding <linux/time.h> for CLOCK_REALTIME define.
Merge pull request #19 from asgeirom/master

Adding <linux/time.h> for CLOCK_REALTIME define.
Added some return-style functions to calldata.h

  When using signal callbacks, there is rarely a need to check to see if
the callback paramters are actually validl; in those cases, if they are
invalid, then the signal is being used incorrectly.  The calldata_get*
functions are meant to be used more for when using dynamic function
calls rather than when using signals.  The calldata_get* functions made
it so that you have to declare your varaibles, and then call that
function to assign that value to those variables, which was slightly
annoying to constantly have to do over and over.

  Therefore I created a few extra functions for returning the value
without having to check for validity.  Although you would think this
would be an issue for maintaining, keep in mind that these functions
return base types.  Admittedly, these functions are merely for
convenience.
Added add/remove signals to scenes

  Scenes will now signal via their source when an item has been added
or removed from them.

  "add" - Item added to the scene.
  Parameters:  "scene": Scene that the item was added to.
               "item":  Item that was added.

  "remove" - Item removed from the scene.
  Parameters:  "scene": Scene that the item was removed from.
               "item":  Item that was removed.
Added WX_UTF8 macro

  The WX_UTF8 macro is primarily for convenience so you can input a
UTF-8 string into a wxWidgets function without having to do
wxString(string, wxConvUTF8) each time.
Implemented adding sources to scenes via GUI

  Sources can now be added to scenes via user interface.  It's a little
convoluted because everything has to work through OBS signals to ensure
that plugins/etc can modify the scenes/sources exernally.

  Also, when switching scenes, it will properly list sources for the
scene you changed to.