Created HitType datatable and removed unused code
Combat - Added Ranged and Melee Glancing Blow
Loot added

added loot
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added more Houses again
Merge pull request #485 from tacef/master

Added more Houses again
Added more Houses

Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
Merge remote-tracking branch 'upstream/master'
Corrected Junk Dealer radial file link after massive folder reorganisation

radial file link corrected
Merge pull request #492 from CharonInferar/JunkDealerFix

Junk dealer fix
Merge pull request #490 from tacef/master

Added more Houses
Player Cities added

Player City Class created
fixed #483, fixed minor bug in procedural terrain filters
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added more Houses, reed description

Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
Merge pull request #495 from tacef/master

Added more Houses, reed description
Player city service methods added

added administrative methods
Added more Houses

Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)