Stack allocating bitmap data
Compiler warnings fixed & comments added
Fixed Valgrind errors: Conditional jump or move depends on uninitialised value(s)
PixelData objects allocatable at compile time (using constexpr)
PixelData cleanup
PixelData copy ctor and assignment operator
Stack allocation refactoring: Life, Interface & GameOverText
GameOverText allocated on stack
const DataBlood frames
SpecialAttack data declared on stack
Bloods & SpecialAttacks on stack
Stars on the stack
Stack allocating DecorSprites
Stack allocating Alien data
Stack allocating Clouds & SpaceShip
Stack allocating Heros
Stack allocating BackgroundGame & WaterSplash
Stack allocating menu items & if else -> switch
All remaining non-SDL memory leaks fixed
README update