Switch to translate then rotate.

1. Project was previously rotating points then translating them. This
make difficult to work with frame locations as they were in pre-rotated.
2. Lots of corresponding fixups due to the change in semantics of frame
translate and rotate.
3. LocalMap::Normalize now corrects the rotation as well.
4. Switched Y axis to point up. (camera focal length was inverted in Y).
5. Remove frame rotation altogether from the frame distance constraint.