Full rebuild
Keyboard example
Added start angle parameter
updated cods and readme
added config setting functions
added setprop example
Commented our startAngle in shader temporarily
Put angle back
Updated version info
Merge branch 'v1.0.2' into dev
Merge branch 'dev'
Github issue #1

removeOnComplete method not working correctly. Issue resolved: changed
reference to obsolete method name.
Updated version numbers for v1.0.3
Updated standard blendfunc

Kiwi.js has changed its standard blendfunc. This commit replaces old
blendfunc with the new version.

This is a stopgap measure. Future versions of Kiwi.js are planned to
implement a blend mode manager for WebGL renderers. This particle
plugin will need revision to remain compliant with the new renderer
functions, and will no longer need to restore a default.
Compatibility fixes for Kiwi.js v1.0.1

Back end renderer updated to work with fixed Kiwi.js rendering pipeline
v1.0.1. Kiwi.js pipeline now calls clear(), renderGL(), and draw() in
sequence for all rendered objects. This allows it to deal with animated
and generative textures and text in WebGL.

Animated textures now work properly on particles.
Updated README
Updated examples to use correct libraries.
Updated versioning information
Angle Start parameters added

Github issue #5: Rotation / Scale with images does not have desired
result

Added config elements “angStartMin”, “angStartMax”,
“angVelocityConform” to allow user to emit particles on desired
trajectory.
Inherit world angle

Added code to send a world angle uniform to the shader, allowing
particle effect to transform with parents.

Adjusted solution for rendering “dead” particles: reposition and scale
them into negative space, ensuring that they will never be rendered
even on next-next-gen super hi res displays.

Eliminated duplicate, unused, and deprecated uniforms.