I fixed a major oversight in terms of pacmans movement controls. I actually made an effeciency fix for real instead of faking it. Also the time management things keeps moving along. I have it replacing dots sort of correctly. I need to make the slider so it doesnt skip through idexes and not replace dots as they should be. This is not deployed
It is buggy but there are time controls now that I dont think can crash the game. They work most of the way okay.
I fixed a single bug with the time shifting but it still has plenty of problems. I also changed the behavior of the ghosts going to into chase mode. They turn around now like they are supposed to.
Now you can switch ghost AIs around between the ghosts. I dont know what happened if blinky chooses inky, that could be a problem.