Gives generator shields flat resistance without ramp up,  Wareya Sponsored (TM)
Also fixes (in comments) the old shieldresistance value since that's broken (shield gets stronger when it's near dead).
function to create custom kill icons
Cleaning up Minegun.weapon - It's only ever set to the same value, but in three different places.
Revamped damage source system

All damage source IDs are now generated the same way, which removes the distinction between custom damage source IDs and built-in ones.
revamp getCharacterObject to be more extensible via plugins
revamped even more to allow adding more teams
ajf
error checking
Short names
Removes unnecessary values and fixes shield drawing.
Merge pull request #228 from TazeTSchnitzel/shortNames

Short names
Merge pull request #229 from lorgan3/generatorResistance

Gives generator shields flat resistance without ramp up, Wareya Sponsored (TM)
Turned DAMAGE_SOURCE_ variables into globalvars
Merge pull request #230 from Medo42/kill-log-api

Kill log api
Merge pull request #227 from arctic5/getCharacterObject-sux

Revamp getCharacterObject to be more extensible via plugins
Makes stickies use the damage API for sentries and generators.
Added missing file createGlobalDamageSource.gml
Merge branch 'master' of https://github.com/Medo42/Gang-Garrison-2
Makes rockets use the damage API when colliding with generators.
fix projectils origin bug