calculating flops in conv_speed_benchmark. (matches our new excel spreadsheet calculations)
sweeping design space of filter size, plane size, and # input channels (will add more of these soon). looks like 'if there's >100 gflops of work to do, we saturate gflops/sec at ~1700. else, we're running less efficiently.'
sweeping design space of filter size, plane size, and # input channels (will add more of these soon). looks like 'if there's >100 gflops of work to do, we saturate gflops/sec at ~1700. else, we're running less efficiently.'
varying num groups. (fewer groups = more gflops/sec, though it also means more compute in total)
vary num filters