started work on skilltree
Refactoring, added Inheritance to enemies
Refactoring nr.2
Bugfix
ULTIMATE REFACTORING
Even more refactoring
Asset Folders cleaned up, removed old stuff and logs, added some stuff for upgradehandling
Inheritance for PowerUps added + some basic performace improvements
Awesome visual updates for Skilltree
More Improvements
Changed Spawnconcept
Restliches Zeug mitpushen...
Skilltree extended +  many other improvements
Playershooting redone
Added New AWESOME enemy type
Added MachineGun (Experimental and unfinished!)
Updated Gitignore
Didn't work, nvm.
MG now working + added some nice effects + EnemyHealth
Added Effect for dying Player