Police search timer based on notoriety
Cargo ships do not stray from course
Spinny derbs
Improved NPC wandering.

Turns out checking for collision made things terrible?
There are some issues with the navmesh in PrisonShip. Idk why but it's way off the ground and that creates some issues where an NPC's target is above them and they can't reach it.
Merge remote-tracking branch 'Raptor/nickscoolbranch' into ericsworkingbranch
Merge remote-tracking branch 'Raptor/topdown' into ericsworkingbranch
Fixed fleeing
Fix most if not all of the known NPC AI issues.

Wandering, fleeing, inspecting all work much better now.
Added lose condition to 2048, NPCs look at player
Merge remote-tracking branch 'Raptor/nickscoolbranch' into ericsworkingbranch
Cleaned up for playtesting.

Still some issues.
Fixed ship not cloaking
Fixed NPC gravity? Purchase saving. Mouse Lock

Disabled the code that turns off gravity for NPCs. I had done this before, but there was some issue that I forget. So we'll leave it off till it shows up again.

Fixed mouse lock not working after scene load/game reload.
Prop spawning and Cargo Ship Expansion
Added Space Shooter example for more assets.

Used these assets for space bullets, explosions, and derbs.
More work on cargo ship + eating loop fix
Dino Planet, Weapons room, spacey main menu
Cargo ship is basically all laid out.
Propped the cargo ship.

Still needs NPCs.
Made a propped shelf prefab. Objects on it are randomly removed to make it easy to set up while keeping some variety. Might need to tweak the remove values.
Also cleaned up some stuff in dust.
Fix to stop collectible tag being changed.