refactor to use bitmap for universe representation
tiny clean up
fix warning
add OpenMP pragma -> GPS 7~8x
use VAX to speed up -> 300 fps now!
clock start position will be right bottom corner of screen
delete Cell and Rule classes
extract ipp next method
Merge branch 'LifeGameVAX' of github.com:xinhuang/HelloCinder into LifeGameVAX

Conflicts:
	LifeGame/Universe.cpp
a non-vectorized implementation of used IPP functions
clean up OpenMP implementation
change the way calculate FPS
add elapsed() to Sysinfo
remove USE_IPP macro
parallel IPP implementation
Merge branch 'LifeGameVAX'
by default use openmp
game of life using opengl shader