Add counts so that some encounters happen more often than others
Make more gold!
Make events random per game-play
Lower the global_random_step to make more encounters
Death and damage changes.

Add the possibility of death if you run away.
Twice the damage if you attack, as opposed to run away.
Change small sword/shield changes nomiclature

Sword -> whetstone
Shield -> patch
Abstract map size
Adding fog system to map
Clear fog for player
Add debug_mode flag for fog
Add debug_mode flag for fog