Merge remote-tracking branch 'upstream/master'
Medic - Fixed Nutrient Injection mk. 2 and 3
Added framework for bonus sets
Added set bonuses for 2 Jedi robes and Belt of Master Bodo Baas
Changed composite armor to drop down for assault, battle, and
reconnaissance. Added bone and marauder reconnaissance armor.
Fixed #336, Fixed #320, able to use basic dance
Temporarily disabled actionPercent and healthPercent skillmods
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added heroic jewelry scripts

Added the scripts for all 3 sets of heroic jewelry buffs for both spy
and medic.
Added race specific armor

Added Wookie and Ithorian armor to the frog for battle, assualt and
reconnaissance.
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Started cleaning up Equipment Service
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
resetLevel() no longer removes basic skills
No longer able to gain XP beyond level 90
XP flytxt no longer shows if performing/stationary
resetLvl only remvs class/expertise skills (safer)

It's better to only remove class/expertise skills, rather than remove all but certain skills.

The previous method would remove all chronicles, politician and basic language and harvesting skills!
Added agility medic buff ability Mark I (example)

The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).

The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
Should actually always be >= otherwise it'll bug