Level 1 -> 02_Cave, TEST SUCCESFUL :+1:
Jumping only affected by ground

Added 'ground' userdata in TMX file and changed the
pixelcontactlistener.
The jump was f'ed up by the spawn position!
Updated both tmx maps...

...with spawn isSensor and userData 'ground'.
Changed leveldata.json back to 01_Grasslands in level 1.
Merge pull request #21 from FOS-Games/TMX-isSensor-spawn-test

Het is laat :c