Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
support autotest stop
[ci skip], modify request proxies in post-build.py and so on.
[ci skip], add reboot.py in jenkins-scripts.
Merge pull request #1 from cocos2d/v3

update code
Update UILoadingBar.h doxygen comments
capture this instead of reference in lambda
Fix Repeat will run one more over in rare situations
Update UILoadingBar.h Doxygen comments
Update CCActionObject.h Doxygen comments
Update submodule
refactor Layout and Widget
Merge pull request #6904 from andyque/refactorUIFramework

refactor Layout and Widget
Merge pull request #6899 from samuele3hu/v3_fix

Update submodule
Merge pull request #6862 from favorcode/v3

Update UILoadingBar.h doxygen comments
Merge pull request #6809 from heliclei/autotest-stop

Support autotest stop command
Merge pull request #6816 from shujunqiao/request-build-modify

[ci skip], modify request proxies in post-build.py and so on.
Merge pull request #6841 from shujunqiao/reboot

[ci skip], add reboot.py in jenkins-scripts.
Update submodule