Update SQUIRREL to 2.2.5
More debug markers before debug statements in willowisp.cpp
Update to SQUIRREL 3.0.4
corections related to .md
Translation update
Added extension to README.md in CMakeLists so that CMake can find the file again
name corection for greek small
Fixing compiler warning
Fixing OpenGL compiler warning since Mavericks
Try to use hardware surfaces instead of software ones
Alternative approach to rotating egg powerup.

Instead of using successive images of the egg rotated at different angles, a single egg image is used and rotated dependent on horizontal displacement.  This significantly reduces the number of images used, and also shortens the code a bit.
A more elegant approach to backflip animation.

Backflip no longer uses several images that have been previously rotated, instead a single image is used and the sprite is rotated.
More explosion variety.

Explosions are randomly rotated to give them the appearance of being more unique.  Gave explosions that do not hurt Tux a less-threatining graphic, and changed the hurting explosion graphic to one without vertical shading (adapted from the Cheeseman spin-off).  All these graphics should be considered placeholders until something better, and more animated, becomes available.
Separated shading on egg from the rotating graphic to make the rolling egg look more natural.
Adding level filename to log debug
Do not rotate sprite when we are dying
Reverted egg image in first level
Revert "Update to SQUIRREL 3.0.4"

This reverts commit bc25f6fa2616df7e905fed68ceb4e3ebc186a623.
The reason for rolling back to squirrel 2.2.5 is that something in 3.0.4 is causing new worldmap save files to have the wrong structure resulting in level completion data not being saved for new games.
update language
Music: update to 'Clavelian March'