Couple of potential loadscreens? Need logo. I don't have.
Reverting horrifying megabuff to AA tolerance (from 700 to 2000?!) as other changes (interceptor inefficiency vs ground) greatly reduces their dominance. Use interceptors to kill enemy air! It works!
*US tanks given M2BrowningAA weapon so their copula MG will only fire at aircraft.
*Gave Stuka a pair of forward-firing machineguns to facilitate attacking soft targets (albeit quite weakly, but its better than nothing) as its 37mm's are reserved for hard targets.
M36 Jackson placeholder stuff, but not in-game (reserved for Tactics until Nemo can be convinced to allow it).
90mm given similar stats to German 88mm (on Tiger I); slightly better penetration (120mm for 90mm vs 100mm for 88mm @ 1km range) but slightly reduced accuracy.
Made M36 placeholder turret a big pink dong.
Typo.
90mm HE slight reduction in accuracy.
M8 Greyhound texture improvement. Damn my ADD!
Me 262 stuff, but it don't work right.
Changing some default modoptions and limits.
Modification of predictboost so these weapons fire a bit more consistently, especially 30mm.
Typo.
HE was for some reason quite more accurate than AP.
Sd.Kfz. 251 will shoot AA MG42 at aircraft.
Possible fix for KV-1 throwing errors all day?
British HS 20mm aircraft cannon brought to range parity with all other aircraft guns, 900. German 30mm brought up slightly to 700, see if that helps it not suck the balls.
Borked Stuka target catagories here, too.
Removed featuredefs.lua because SMOTH TOLD ME TO SO BLAME HIM IF ANYTHING GOES HORRIBLY AWRY.
StuG III remodel.