Removed the randomly rendering of props on the map. This should be generated!
Each tile now holds two numbers. One that defines the row on the tileset, the other one the tile on that row!
The render system now uses the tileNumber and tileRow of a tile.
Fixed the "TODO: Remove game passed along here".
Going to create a function that changes a tile to a floor/wall.
The map now gets intialized with a new Tile on every tile. Makes sense doesn't it?
Added the new function's to change tiles.
Declared the loop variables.
Improved the map factory by using the new change  tile functions.
Removed the grass generation from the room object.
Mapfactory now has a function to decorate the dungeon!
Map decorate function gets called when the generation is done.