Here we go again...

- Bumped version to 3.01a (changes worthy of new version)
- Moved resources
- More crimson integration
- Made 3d camera slower
- Allowed 3d worlds to be scaled
- Replaced stupid text generation in the render engine (now use
BitmapFontRenderer)
- RenderCameraData now accepts custom info
- Removed controller support (was never going to get round to it, not
worth it really)
- Disabled encryption of properties files (for now)
- Removed BSP converter (it failed really badly)
- Removed fontinstaller
- Moved event handling to Crimson
- Rewrote texture engine to be less confusing and laggy
- Moved profiler to crimson
- Added recording to listmanager
- Removed errorattachment (why waste a file?)
- Moved progresswindow to crimson
- Enabled custom world backgrounds
- Made y-collision smarter in 3d worlds (yes, I'm writing a voxel
engine)
- Added the ability to take screenshots (they return as buffered images,
so you could use this to create a render-target camera that uses the
player's view to display a texture, but it would be rather laggy)
-