better handling of file access errors
(bugfix) fix for spawn progress display slowdown on older hardware
(bugfix) avoid undefined openGL behaviour; Mesa 9.0 on Mobile Intel added to blacklist
make sure GL_ALIASED_POINT_SIZE_RANGE is defined
use spawn name as default simulation name (issue #49)
improved check macros (glCheck,sdlCheck,agarCheck)
some OpenGL improvements
smooth rotation and zoom (issue #89)
fix for autorotate (issue #89)
fix to limit FPS in idle mode
generic make dependancy to gravit.h added
record mode: skip video-updates when faster than 30 FPS
fix to prevent titlebar from flickering in record mode
allow right mousebutton for rotation
drawAxis revived; default=show when rotating only
direction of rotation corrected
workaround for missing lines (intel graphics)
performance tweaks for slow graphics hardware
(bugfix) clear SDL error string after displaying it
simplified font rendering (without popping the matrix ;-))