remove fake idle animations
add missing grenadier idle animation
remove duplicate bazooka stand sequences
Fix selection glitch in observer mode

Fixes #6421.
Reset selection when switching player shroud in observer mode

The selection will be reset when switching from any shroud view to a
player shroud view. The selection will be kept when switching from any
view to either 'All players' or 'Shroud disabled' view.
Fix another shroud/selection bug in observer mode

In a player view, enemy units would not be unselected when they entered
the shroud.
Destroy a paradropped crate if it lands on something that can’t collect it. Fixes #5953, #6427.
Unify the code style across crate actions.
Clean up DuplicateUnitCrateAction.
Add a symlink to libgdiplus in the OS X package.  Closes #6413.
Update the current developers in AUTHORS.
Adds ability to paste text (ctrl/cmd+v) into chat.
Disable replay saving for campaign missions.
Remove weird "package manifest" line from ra's voices.yaml
remove duplicated "Server: ... the server" wording
Fix #6444
Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.

Add descriptions and player palette booleans to WithDeathAnimation.
WithDeathAnimation yaml changes
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.

Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
Upgrade rules for WithDeathAnimation and Crushable renaming