Playing with C++ HUD
Working C++ HUD Test
more camera stuff
Added sobel edge assets
Hierarchy changes

Optimized folder structure
Attemped to add slate methods
Level3

Replaced few assets in cavern and reorganized folders
Level 3

Added stuff to level 3
Level 3

More Level 3 stuff
Saving glow work from class

UV light is pretty
Level 3

Level 3 stuff - mainly crabs
Level 3

added more stuff - take a guess
City Building Placement
assets placement buildings city
Fixed dive physics
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Cinematics team cutscene edits

sound timings are in, new cuts and cameras. GET HYPER also ASSETS.
Finished sobel edge
Merge branch 'master' into iss236
Merge branch 'master' into DesignTeam