placed test task no in the config

and changed the clear colour to purpleish blue to make the terrain
loading stand out more
Started work on implementing text and GUI
Re-worked the uniform system

this allows multiple textures and user defined uniformed, will be
changed later to make the system more user friendly.
Re-worked texture set constructor

now no longer needs GL13.GL_TEXTURE0 passes or other such inputs
Updated config file due to test no changes
Fixed typo
Cleaned up existing errors