Fixed Minion bugs, turned on CollisionHandler

- Added simple collision handler, if the large one fails.
- Changed the distress signal to a pointer to the cause.
- Altered classify target to what was written in the wiki about
targetting.
- Minions no longer teleport.
- Collision is now being checked for again.
- Minions no longer ignore eachother.
Merge https://github.com/Elyotna/IntWars into Unit.cpp_Cleanup

Conflicts:
	gamed/include/Unit.h
Bat files for codeblocks
gitignore