commit #1, tentative de nettoyage de bricker
nettoyé un max
made the opensource project run, but very buggy. Have to start from scratch.
started implementing the game states, but still misses a movement controller
destruction acceptable
collapse seems OK, except some pawns aren't touchable anymore after
refill seems OK for one pawn destroyed at a time, but remains the untouchable issue
refill OK, touch bug remaining
embedded gem textures (doesn't resolve the touch bug)
matching OK, touch bug has disappeared??, new bug: destructions incomplete!!
basic swapping from anywhere to anywhere, and without unswap
swapping limited to neighbors
resolved bugs about match detection
resolved bug that was preventing one of the swapped pawn to get touchable again: it was nullified in the pawns structure during the swapping
resolved the animation bug: when pawn already had been tweened by fall, the juggler had to be purged BEFORE starting tweening their disappearance
better pawn selection
unswap
better touch, thanks to a touch zone and coordinate conversion
background
the board is empty at the beginning, so it is filled without exception, using the FillAndFall controller