A few price fixes.
Merge pull request #7924 from Rivet-the-Zombie/more-prices

A few price fixes.
Adds missing item spawns for m2010 rifle.
Decouple sandwich-prep & meat-cooking

This reduces the skill & time needed for sandwich-prep, removes the heat
requirement (but not the cutting), calls for cooked meat rather than
raw, and makes the meat/cannibal sandwiches reversible since there's no
reason you couldn't take the meat off the bread and eat them separately.
Merge pull request #7925 from Rivet-the-Zombie/missing-gun-spawn

Adds missing item spawns for m2010 rifle.
Merge pull request #7926 from KA101/steaksandwich

Decouple sandwich-prep & meat-cooking
Fixes tags on disassembly recipe for battletorch.
Merge pull request #7928 from Rivet-the-Zombie/battletorch-uncraft-tag-fix

Fixes tags on disassembly recipe for battletorch.
Moves .300 winmag ammo into main ammo.json.

Since non-mod weapons also use it, having it in a mod .json was causing
errors for folks who didn't have that mod active.
Fixes M2010 spawns re: modpack.

These definitely don't fit in the 'oldies' pack, and they're already set
to spawn uncommonly in the vanilla game. Coupled with the ammo fix PR
#7931 this should fix the errors in spawning winmag ammo.
Recipe fix/reloaded rounds.
Reduced chance of combat skill rust for post-threshold predators

The reduction in combat skill rust rate for various tiers is equal to
the existing learning bonus they get, calculated as follows:

| Mutation | Learn bonus | Learn rate | Bonus/total |
| -------- | -----------:| ----------:| -----------:|
| PRED2    |         33% |       133% |         25% |
| PRED3    |        100% |       200% |         50% |
| PRED4    |        200% |       300% |         67% |

So this gives PRED2 a 25% chance to avoid combat skill rust, PRED3 a
50% chance to avoid it, and PRED4 a 67% chance to avoid it.

Going by the comments in mutation.cpp about the PRED3/PRED4 int
penalties, it's not so much that they're becoming stupid as it is
their brains are focusing on hunting and paying less attention to
those other trivial things like using machines or building things.

Given that, it makes sense that they'd be more likely to remember that
which they're specifically optimized for.

Note that anyone with PRED3 or PRED4 is taking a 1-3 point int penalty
(and therefore rust penalty to everything in int-based rust modes) and
that half of the PRED4 categories also include forgetful, so this
isn't as significant a boost as it might appear at first glance.

When they pass this check, it very rarely also prints a message that
gives (one point, just for fun) stim. This averages once every 8/4/3
hours for PRED2/PRED3/PRED4.
Merge pull request #7931 from Rivet-the-Zombie/ammo-fix

Moves .300 winmag ammo into main .jsons.
Merge pull request #7932 from Rivet-the-Zombie/spawn-swap

Fixes M2010 spawns re: modpack.
Merge branch 'posthuman-predators-dont-forget-the-hunt' of https://github.com/rluddy/Cataclysm-DDA into merge
Clean up some paren-warnings

Looks OK otherwise.