Allow mixed rendering of both smoothed and non-smoothed graphics in hardware rendering mode.
Use smoothing for _smoothData.
Adding ?smooth flag to Atlas.prepareTile.
TextureAtlas now expects a BitmapData, so call HXP.getBitmap with the font name.
Adding 'smooth' flag to BitmapText.
Adding 'smooth' flag to Tilemap.
Use Image smooth flag to determine whether it should be smoothed in hardware rendering mode.
Adding 'smooth' parameter to Emitter.
Use BitmapText smooth on Flash.
Fixing merge conflict in BitmapFontAtlas.
drawTiles on HTML5 now supports the count parameter.
Merge pull request #271 from bendmorris/smoothing

Toggle smoothing of individual graphics on hardware rendering mode.