New revision of alot of code

-Player no longer falls trough ground as long as it is at least 1
flashpixel high
-X movement is now acceleration based instead of constant
-Partial INI functionability, only works on build though
-Disabled Strict mode in the project so it is easier to access
properties of the Main class
-Changed level1.png to have a staircase and white wall
-More shit I can't remember (probably)