Windows project updates.
here's where glfw3 stuff will happen

--HG--
branch : glfw3.0
It's compiling on the Mac now, at least for the library. No promises on linking with the apps, or compiling on any other platform.

--HG--
branch : glfw3.0
Fixing mouse input function signature

--HG--
branch : glfw3.0
It runs with ClientGame, but doesn't seem to actually open the window. Hrm.

--HG--
branch : glfw3.0
Messing with config options, adding Windows ignores.

--HG--
branch : glfw3.0
rename : Code/Angel/Libraries/glfw-3.0/src/config.h => Code/Angel/Libraries/glfw-3.0/src/config-mac.h
Making so it can build on VS11? Maybe?
Merging from VS11 push.
Xcode project update

--HG--
branch : glfw3.0
Merging all kinds of stuff
Rendering working, input needs updates

--HG--
branch : glfw3.0
Clearing out GLFW3 todos -- need to figure out what's up with the grave indicator still

--HG--
branch : glfw3.0
Pre-emptively applying the fix from here -- https://github.com/glfw/glfw/commit/201d0a78b14757a3440151b4da7546c45218f33e

--HG--
branch : glfw3.0
Making it play happily with Xcode 5
Text rendering appears to work fine now. Just need to figure out the initial hitching.

--HG--
branch : glfw3.0
Trying to figure out what's going on with the viewport only being half-sized until the window is moved.

--HG--
branch : glfw3.0
Fixing bad controller reads, adding ANGEL_RELEASE and ANGEL_DEBUG flags. iOS build not working, mysteriously.
Getting ahead of this fix. https://github.com/glfw/glfw/commit/5759d0fdf272351b35f666718a6e2a665db827e8

--HG--
branch : glfw3.0
Fixing rendering with guidance from @elmindreda. Need to figure out framebuffer changes; if that's worth handling, etc.

--HG--
branch : glfw3.0
Linux build, possibly

--HG--
branch : glfw3.0