Nosediving gives extra y acceleration now.
Added tutorial track.
Pickup & GUI
Main ship is 10x particle ship. Use gravity to see ground at its fastest.
Added crosshairs to smaller spaceship and set that as Spaceship prefab 002.
Timer and Pickup scripts added.
New audio and hopefully all files
PEWPEWLAZORS
GUI is now anchored to corners in tutorial level, and added working timer to GUI.
Cleaned up a lot of junk in Spaceship prefab, and added Kevin's 3D Pickup Models to tutorial scene.
Added back in spaceship height limiting. Height limiting is now based on a world Y cap.
Fixed bug where bullets fired by spaceship would explode on the spaceship itself while moving.
Wrote code that handles some collision detection cases, but the spaceship can easily break through the sides of walls if you really try to.
Added better comments to SpaceshipControl.cs
Now the spaceship will tilt left/right pretty extreme while drifting.
Drifting audio now plays when drifting.
Added script to do linear UV scrolling.
Added initial code for checkpoints.
REVERT + speedbeam smaller radius ~20
less rear light intensity
powerup glow & animation
scripted trails
drift audio looping
TODO: powerup sounds + script "beams" to get more intense, size 0 - .8
Merging checkpoint code, mapped shooting button to also left mouse click and keyboard E, and added some magma textures.