Target Handler:

No longer a partial class and is broken into Cache, Handler, and Movement classes.
Items that failed LOS AllowWalk now use Power to move.

Skill:
Added virtual 3 step method for activation of skills. Moved most skill related code from CacheUnit.

Cache:
Added CursedShrine to TargetTypes.
Items now check AllowWalk during LOS Test.

PlayerMover:
Stuck Count of 2 will use navigator to find unstuck pos (quick fix!)

Misc:
Added a3 NPC to blacklist.
Removed Soft Rules from ItemRules.
Reset of Character moved to BotStart and Removed from BotStop.
GameChange now clears Cache.

Tags:
Added FunkyClustering Tag, which overrides Cluster Settings until profile changes.
Values:
-enabled (boolean)
-radius (cluster radius)
-units (minimum units)
-range (maximum range)