Definition of Intersectable interface added, plus example implementation in sphere.h
Sphere material added, raytracing.cpp edited to use Intersectables
Sphere divided in sphere.h and sphere.cpp
Sphere divided in sphere.h and sphere.cpp
Cleanup of raytracing.cpp
added ComplexObject.h and .cpp, not tested yet! ('cause of error in raytracing.cpp in earlier commit)
complexObject.h and cpp tested and findColour error fixed
Removed a.out
large change, changed structure. split shading and utility methods from raytracing.cpp
large change, changed structure. split shading and utility methods from raytracing.cpp
split initialize from the raytracing
removed obsolete lines of code
removed obsolete getRefractiveVector function
made sure that rays dont intersect their creator object
Merge branch 'master' of https://github.com/thijser/Computer-Graphics-raytracing
now with speculair instead of light
fixed typ now somewhat function speculairs
synch
Merge branch 'master' of git@github.com:thijser/Computer-Graphics-raytracing.git into master_visualstudio

Conflicts:
	a.out
	main.cpp
	raytracing.cpp
	raytracing.h
Updated the project