- Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
- Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
Puts the mime's vow of silence to his mind

- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
Unticked FILE_DIR in build preferences
Equipment Locker and Ore Redemption Unit v1.0
Merge branch 'master' of https://github.com/tgstation/-tg-station into miningpoints
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Stops being able to power machines on asteroid turf
The west fields on the asteroid have been filled in, and the high mineral chance tiles have been redistributed throughout the asteroid.
High mineral chance turfs have been dotted throughout the asteroid instead of in small clumps.
High Mineral chance turfs and Labor minerals turfs are now color coded for your convenience in mapping, they go back to the default rock icon on new()
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Merging the Asteroid Map overhaul and Mining Equipment/Locker into one pull, added Mining Scanner, changed mesons
Tweaks on how caves are spawned and how mobs are spawned on the asteroid
Some mob tweaks, ghetto smelting, equipment locker item fixes and changes
Asteroid Overhaul v1.0
Mining Equipment Locker and associated items
Asteroid map rework
Mining Mob rebalancing
Minor fixes
Merge branch 'master' of https://github.com/tgstation/-tg-station into asteroid_overhaul
Adds the basic framework of NODROP
Asteroid Overhaul - Added explosions activating Gibtonite, revised ore redemption and equipment locker code, added warning signs to the western asteroid, tweaked mob spawning a little
Ling sting usability improvement

Tested - it works
Replaced before_take_item() and drop_from_inventory() with u_equip