fake requestAnimationFrame properly
fps debugging stuff
enable browser.test_gles2_uniform_arrays
debugPrint option for gl proxying
handle ACTIVE_ATTRIBUTES
getActiveAttrib
support also_proxied without reftesting
fix a few attribute and uniform errors
uniform3fv
fake console.error in worker
enable proxied version of test_gles2_uniform_arrays
fix getUniformLocation on indexed values
some debug output
fix spurious parsing of uniforms in some cases
prevent shader regex from mixing up lines
stop passing string call names in gl proxying
remove number of args from gl proxy protocol
avoid creating slices for each command in gl proxy client
simplify delete proxying logic
remove fixArgs