Add postprocess to FlxCamera for non flash targets Part I
Some improvements to PostProcess shader. Unfortunately the area that falls outside a camera (with a shader applied) shows up black. Need helps.
Merge branch 'dev' into post-process
Added ability to take in classes as Font param in FlxText.setFormat()
Merge branch 'dev' into post-process
Making post process work on FlxGame. Still broken though...
Merge remote-tracking branch 'origin/dev' into post-process-game
Flash compile time fixes for post processing branches.
Added basic recycling to FlxPoint object. Usage: var point = FlxPoint.get(); /* do stuff with point */ point.put(); // recycle point.
Merge branch 'dev' into post-process-game
Merge branch 'dev' into post-process-game
Fixing issue 897 where post process sprite was getting squished.
Merge branch 'dev' into post-process-game

Conflicts:
	flixel/FlxCamera.hx
	flixel/FlxGame.hx
	flixel/system/frontEnds/CameraFrontEnd.hx
Neko supports post-processing as well
Merge branch 'dev' into post-process-game
Initial addition of onStart

Also renamed "complete" property to "onComplete"
Change indentation to tabs to conform to style guide
Merge branch 'dev' into feature-tween-onstart

* dev:
  Add FlxKey.toString(), closes #1258
Corrected outdated documentation
Updated change log