Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
Fixed skipping through real-time playback to fire when the final goals are actually ready.
Merge branch 'master' of https://github.com/codecombat/codecombat
Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
Fixed singular sprite animations frame ordering.
Fixed normalCanvas styling in the level editor.
Couple teardown fixes.
Added a way to set titles for RootViews. In development, titles show what RootView class you're looking at.
Fixed walls not updating when you edit them in the ThangsTabView.
Added yet another fine tuning of camera movement in the level editor.
Fixed labels and marks not properly updating in the level editor.
Tweaked associating lanks with layers.
Border-image fallback for world map level buttons
Fix IE9 world map game control button images

Fixes #1625
Removing css background-position-x usage

Not supported in Firefox or Opera.
Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements.
Added volume control to world map.
Disable Google+ on login modal for IE

This is causing script errors in IE10.
Updated keyboard shortcut symbols.