Fix release build
Restructured internals step 1
Cleanups
Return 1 as FLOAT max
Basic transformation function for every vertex type
Disable MikuMikuDance and OpenCTM importers by default we have glhckm
Semi-fixed game loop and better statistics
Support for recursive packets, fix response collisions, fix sweeps
Dynamic push collisions, arcade slowdown loop, etc..
Don't let shooting affect fall speed
Animate when being pushed, or really moving
Move camera code to logic and interpolate correctly
Bring glhck to year 1993 by fixing the frustum culling
Interpolated skinning
Move these state switches to window creation
Better game loop
Frustum culling \o/
Don't realloc first time, dunno what may happen
Fix bugs in alloc tracking and cleanup
Print memory graph on start