This will prevent duplicate entries when adding the database
GetMultiOwnerEx DB query was bad sorted
Removed some old comments and code to make it more readable
Missing Semicolon

Added missing semicolon
Include Directory Capitalization Conflict

Altered the capitalization of some include directives with the include
directory ‘modules’ to match the all lower case used everywhere else
BUG-82 evemu_setup_database.bat is now working
fixed missing collon in prime_db.sql
[LINUX BUG] Fixed CMake file to look for the Threads after the Boost library was built
Two changes to ModuleEffects::_populate() to fix crashes:
* Removed delete of effectsList as it was causing crash and is unnecessary
* Wrapped switch statement in later part of for loop in an if block to avoid making use of mEffectPtr in case it might be NULL
* Removed use of PersistentEffects map since changes in dgmEffectsInfo effectAppliedInState field can now encode multiple states in the same value
* Added effects maps for Gang and Fleet effects
* Changed switch() statement to series of if() blocks to allow an effect to be added to more than one map if its effectAppliedInState value is encoded so
Manually made changes pushed up by Zhyrohaad/allan in this now-closed pull request, since it could not automatically be merged for some mysterious reason.  Tested and working.
https://github.com/evemuproject/evemu_server/pull/81