clean some code about the opencl part
under the step of sph on GPU.
clean more code
clean more code
clean more and mor code, only left rtps to change
remove some unused render and util dir.
now we can use sphere to render fluid
add sphere.vs and sphere.fs
adptive sphere radius with the distance from eye
render depth texture and thickness texture
add depth and thickness shader
add can render fluid with surface, but only diffuse light