Push the stateless draw helper functions to a separate cpp,h pair in OVRkill.
Rename src/skeleton directory to src/main to clarify its purpose in contrast with the AppSkeleton class hierarchy.
Rename _skeleton file to _main for clarity.
Fix ordering of screen FBO presentation triangles.
Enlarge command window to 1000x800 by default.
Move m_ok next to m_scene in OculusAppSkeleton class as they logically seem to go together. When moving m_ok in the initializer list, found it wasn't even there to begin with.
Added a public distortion params struct to OculusAppSkeleton, hooked up to Ant and passed to OVRkill for Rift display.
Add a button to TweakBar to reset HMD distortion.
Pass in LensCenterX and Y in with RiftDistortionParams struct.
Added in the next param, ScreenCenterX and Y.
Add distortion Scale param to tweakbar.
Connect the ScaleIn shader parameters to the tweakbar.
Derive right eye lens and screen center parameters by taking 1.0 - the left side params.
Add read-only callbacks to display FBO dimensions and configure tweakbar dimensions and font size.
Freshen up comments and whitespace.
m_riftDist did not need to be public for access from subclass AntOculusAppSkeleton. Fixed a warning while in there.
Silence a warning with a cast.
Add a cached copy of the recommended distortion buffer scale up factor to OculusAppSkeleton and hook a tweakbar control to it. For now, changing the value does nothing.