Fix relative coordinate conversion AGAIN because I'm dumb
Renamed and created some new data structures
New MapChunkPacketEvent to wrap around map chunk packets
Add map chunk packet to packet listener
Renamed stuff and made things final
Reversed nibble order per byte in nibble array for map chunk data
Delete old names of files and useless packet wrappers that I never meant to commit
Fixed a deadlock - I am in way over my head here
Switched the player and entity hiders back to sync for now

Need to put a lot more focus into making them thread safe
Dedicated class for censoring chunks with our mirrored versions
Moved map chunk data to its own class
You guessed it, another coordinate conversion bug fixed
Mostly moving things around and renaming them
We have successful room hiding! Now we just need to add the stuff to show them