Add postprocess to FlxCamera for non flash targets Part I
Some improvements to PostProcess shader. Unfortunately the area that falls outside a camera (with a shader applied) shows up black. Need helps.
Merge branch 'dev' into post-process
Added ability to take in classes as Font param in FlxText.setFormat()
Merge branch 'dev' into post-process
Making post process work on FlxGame. Still broken though...
Merge remote-tracking branch 'origin/dev' into post-process-game
Flash compile time fixes for post processing branches.
Added basic recycling to FlxPoint object. Usage: var point = FlxPoint.get(); /* do stuff with point */ point.put(); // recycle point.
Merge branch 'dev' into post-process-game
Merge branch 'dev' into post-process-game
Fixing issue 897 where post process sprite was getting squished.
Merge branch 'dev' into post-process-game

Conflicts:
	flixel/FlxCamera.hx
	flixel/FlxGame.hx
	flixel/system/frontEnds/CameraFrontEnd.hx
Neko supports post-processing as well
Merge branch 'dev' into post-process-game
Wrong size used for postprocess effects (FlxG.width/height instead of FlxG.stage.stageWidth/Height). Fixes #993
Merge pull request #1287 from Arcnor/post-process-game

Wrong size used for postprocess effects, closes #993
Merge branch 'post-process-game' into dev, closes #992

Conflicts:
	flixel/FlxGame.hx