jsdoc fixes
Fixed TileSprite rendering issue.
Added Tween.percent variable and tidied up the time values.
Fixed grunt manifest
Updated config file.
Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
Tiny bit of tidying up.
Added renderable check to Pixi.Sprite.
Camera.preUpdate.
Updated RC version.
Docs update.
Emitter.setScale fixed minX minY order presedence (thanks spayton)
Merge pull request #1345 from clark-stevenson/dev

Definition Updates
ScaleManager + DOM - window constraint updates

ScaleManager.windowContraints now allows specifing 'visual' or 'layout' as
the constraint. Using the 'layout' constraint should prevent a mobile
device from trying to resize the game when zooming.

Including the the new changes the defaults have been changed to

   windowContraints = { right: 'layout', bottom: '' }

This changes the current scaling behavior as seen in "Game Scaling" (as it
will only scale for the right edge) but also prevents such scaling from
going wonkers in some mobile environtments like the newer Android browser.
(Automatic scroll-to-top, albeit configurable, enabled for non-desktop by
default is not a fun situation here.)

To obtain the current semantics on a desktop the bottom should be changed
to 'layout'; although this will result in different behavior depending on
mobile device. To make the sizing also follow mobile zooming they should
be changed to 'visual'.

Also added temp Rectangle re-used for various internal calculations.

---

Phaser.DOM now also special-cases desktops to align the layout bounds
correctly (this may disagree with CSS breakpoints but it aligns the with
actual CSS width), without applying a window height/width expansion as
required on mobile browsers.

(And the jshint error isn't mine..)
The start of TweenData.
Evolving the Tween engine. TweenMax string syntax now supported.
repeatAll and loop support added back in.
Planning new vStart cache.
Tidied up code formatting.
Final new tween system is in place (just generateData left to do).