Converted CreatureID to a String.
Removed an unused and commented out method.
Changed CreaturePreset constructor signature.
Fixes the dumbest bug until now.
Fixes the crash on death.
Refactored CreatureType to String.

This is necessary in order to (in the future) load all presets from text files.
I do understand that by doing this I make the code less robust.
A new writing method  == prettiness.
A new screenshot.
AlgorithmID to String.
Fixed bad formatting with getQualifiedName().
Added more coloring.
Started loading from creatures.dscript

This is a considerably bigger commit:

Some comments were modified.
Some classes and methods were removed.
CreatureBlueprint was added.
Finally, resources were moved to /res.
"DungeonScript" was tested and it seems to work just fine.
Many access levels were lowered.
The game will no longer suggest 'commands' when it is not available.
And some more...
Removed apache-commons-lang3.
Updated to joda-time-2.5.
Moved the 'age' method to Utils.
Added a test to the Utils class.
Removed the configuration of the executable.
Changed the 'commandcount' to 'statistics'.

Also added a more informative message to a 'walk' or 'go' without an
argument.
I will identify everything as TXT so all OSes will know what to do.
Adds ItemBlueprint