Don't use textures/fancy shaders when rendering shadow map.  Closes #2270.
Merge branch 'master' of https://github.com/highfidelity/hifi
When rendering avatar shadows, check bounds against shadow frustum.  Closes
Merge branch 'master' of https://github.com/highfidelity/hifi
Missed a spot.
Yeesh, another translation update.
Merge pull request #2468 from ey6es/master

Cull against shadow volume when rendering avatar shadows, don't use textures/fancy shaders when rendering shadow map.