Update OpenCollar - update.lsl

because the script does not save 'collar version' to database, 
script does not respond version at any time upon request.
Update OpenCollar - leashParticle.lsl

fix no correct MENUNAME_REQUEST responce
Update OpenCollar - realleash.lsl

use llGenerateKey() instead ShortKey()
Update OpenCollar - leash.lsl

fix nocorrect MENUNAME_REQUEST for parent menu
add MENUNAME_REQUEST for submenu
Update OpenCollar - leashParticle.lsl
Update OpenCollar - leashParticle.lsl

particle defaultsettings should not change
Update OpenCollar - anim.lsl

first response to request parent menu
and then request sub menu
Update OpenCollar - appearance.lsl

first response to request parent menu 
and then request sub menu
Update OpenCollar - auth.lsl

no need to SETTING_REQUEST at the start script, because settings script sends all settings after rez automatically.
(reduces link_message flow)
Update OpenCollar - badwords.lsl

no need to SETTING_REQUEST at the start script, because settings script sends all settings after rez automatically.
(reduces link_message flow)
Update OpenCollar - badwords.lsl
Update OpenCollar - color.lsl

no more need MENUNAME_RESPONSE at start script
Update OpenCollar - hide.lsl

no need to SETTING_REQUEST at the start script, because settings script sends all settings after rez automatically.
no need to MENUNAME_REQUEST at the start script.
(reduces link_message flow)
Update OpenCollar - label.lsl

no need to MENUNAME_REQUEST at the start script.
(reduces link_message flow)
Update OpenCollar - texture.lsl

no need to MENUNAME_REQUEST at the start script.
(reduces link_message flow)
Update OpenCollar - timer.lsl

no need to MENUNAME_REQUEST at the start script.
(reduces link_message flow)

change buttons (*) ( )  >  ☒  ☐
Update OpenCollar - update.lsl

no need to MENUNAME_REQUEST at the start script.
(reduces link_message flow)
Update OpenCollar - anim.lsl

reset and update submenu buttons
Update OpenCollar - appearance.lsl
Update OpenCollar - leash.lsl

add flush submenu buttons