started putting things in place for etypes
ideas are there but fucked because of fleshout and that shit
Much love to all the sceners at kindergarten you were amazing
nice fallback function idea
This is going to be where we merge the new varjo into cepl. Should be
done by tomorrow evening
Working on merge
still not got this
fixing stuf still
Modified so it compiles...god knows if it will run
ugly bodging of structs. Will have to do for now
tweaks to sdl-extras. Big updates very soon as the new varjo is ready
and Im integrating it is another branch.
patches for shaders.lisp
* fixed bug where I was reversing the stages
* made sure asset-handler could take lists of compiled results
* fixed issue with stage-names
tweaks
midway through something
Merge branch 'varjo2merge' of github.com:cbaggers/cepl into varjo2merge

Conflicts:
	examples/1.lisp
Commit because I'm going to sleep, next is asset handling
Having issues with compiling multi-part shaders
Example 2 now works.
Made some stupid mistakes in the struct macros.
Also I tweaked a few examples so they would run
tweaking examples
fixed example 12