Added 3 new items
Setup Cave dimension
Merge branch 'master' into MiningDimension
Merge branch 'master' into MiningDimension
Setup Gas Dictionary
New Object handler for Items, Blocks, Entities and Gases
Moved unrelated functions to utilities class
Hard hat base done.
Textures for davy lamps, hard hats and gas meters.
Fixed a MAJOR bug with chunk/world delay failing.
Made fail safes less likely to fail.
Fixed pause having weird side effects on physics.
Removed unnecessary tick handler.
Physics now ticks with world instead of the server.
Merge branch 'master' into MiningDimension
More gas related work.
Registered gas icon
New entity overload fail safe to prevent too many entities being in one place.
Chunk delay now works on existing chunks after world load.
More plants now considered flowers for sanity (including some from other mods)
Height no longer affects temperatures in hell worlds
Water obtained above Y=127 now returns cold.
Fixed negative hydration not working correctly in item configs.
Fixed gas registry not using the right classes
Added custom renderer for gas (not used yet)
Other minor tweaks
Possibly fixed a memory leak in causing entity fail safe to spam console
Added configs for entity sanity effects (ambient and upon attack)
Villager assistance can now be toggled off
Dehydration from salt water can now worsen with continued use
Temp increase/decrease rate now varies depending on the temp difference
Dragon egg now rapidly fixes sanity when placed.
Merge branch 'master' into MiningDimension
LOADS of gas related work
WARNING: This build locks up Minecraft!
Minor tweak to gases
Slight fix to EntityPhysicsBlock registry. May fix some things...
Fixed NPE crash on startup.
Added location debugging on entity failsafe
Disabled physics entity registry for now (causes a lot of issues)
Made entity fail safe only run server side
Maybe fixed memory leak?
Physics entity NBT persistence fixed
Fixed mod instance being null
Lots of improvements to the gas system.
Partial ignition system (fairly broken)
Ignition system mostly complete and working.
Performance improvements to gas rendering calls
Added more decay settings
Minor tweaks throughout the gas system
Fixed stability types not working correctly
Modded leaves now like vanilla leaves by default
New 'gas cloud' rendering
Added Nitrogen Dioxide
Added Sulfur Dioxide
Increased Hydrogen Sulfide's volatility
Explosions can ignite gases now
Slowed normal gases for performance reasons
Fixed density priority being reversed
Fixed renderer not interacting correctly with lit gases
Reduction in required render packets