Implemented player control communication scheme similar to what was done on The Hero's Journey with the main character of that game, such that Sara has a cast mode and a hit animation, for both left and right directions.  Changed control setup such that cast mode only happens when the key is pressed; a separate input axis actually casts the spell and consumes mana.  Revised Control Manager 'GetAxisDown'/'GetAxisUp' to return a boolean if the indicated state has been achieved for an axis, in both the positive or the negative 'direction'.  (Pattern would be, axis.GetAxisDown && axis.IsNegative() to determine if the negative axis key is down, and axis.GetAxisDown() && axis.IsPositive() to determine if the positive axis key is down.)  This pattern could be improved through a control manager macro in the future, if it is determined it is needed.