updated as3

implemented popup options window, initial support for changing res and
res mode, unrealscript side not yet implemented

cursor used to be created directly in flash on the toppest layer but the
dropdownmenu list of the Scaleform CLIK DropdownMenu component is a
PopUp and it appears higher than the cursor, tried to move it to
unrealscript to see if "topmostLevel" fixes the problem, it doesnt, ill
check it later

todo list for the next time:
- unrealscript impl. of calls from optionswindow, way to save&load
options there
- HUD scaling to resolution
- maybe some buttons for 'spells' (some sort of skillbar)
- and probably some time later actors to interact with