Played with the fog in Purgatory
Added in a linear-movement camera position for Nothing
    lock which axis it moves on with 'x', 'y', and 'z'
    will always look at player
Added in player flicker script for Nothing
    choose the max and min random times the player's material will fade with
    has not been tested
Merge branch 'master' of https://github.com/wainwt2/Transcendance

Conflicts:
	TranscendGame/Library/assetDatabase3
	TranscendGame/Library/guidmapper